Punch Planet - Version 0.3.3.c

Costume - Dog - Terminate · published


Version 0.3.3.c is now released! This is a small content update with some gameplay tweaks for ECT coming up this weekend.

Notable changes:

  • Adjustments to jump velocities and how they relate to characters' walk speeds
  • Proximity boxes added to all airborne attacks
  • Some small input timing changes for some sequences
  • Slightly higher reversal window, the decrease it got last patch was too much
  • Removal of FXAA graphics option, generally looked worse when enabled
  • Game now remains visible when not in focus. this can cause issues with exclusive fullscreen and using Alt+Tab, recommend using Alt+Enter to force windowed
  • Game now mutes audio when not in focus
  • Some gameplay tweaks for the cast
  • Camera slightly farther out of the corners


Roy

  • Slightly reduced overall damage
  • Increased jump distance
  • St.MK: slightly more range
  • Jp.HK: slightly reduced hit stun


Cid

  • Increased jump distance
  • Ex.KnifeWheel: no longer comboable off normal hit, now safe on block


TYara

  • Slightly slower walk speed
  • Fixed neutral jump pre-jump frames (grounded) not having hurt boxes
  • Cr.HP: slightly extended higher hit box lower (to hit new standing dog)
  • Jp.HP: slightly reduced hit stun


Dog

  • Reduced default hurt box sizes
  • Faster walk forward
  • Increased jump distance
  • Increased backwards dash distance
  • St.LP / Cr.LP: slightly increased block stun
  • Cr.MP: decreased push back
  • St.MP: extended hit box range, increased frames before being able to TC into St.HP, increased block stun (plus on block now)
  • Jp.MP: retracted back side hurt box distance
  • St.MK: increased frames before being able to TC into St.HK, increased frames between first and second hits
  • Jp.MK: slightly increased block stun on second hit
  • St.HK: retracted hurt box top, adjusted juggle physics
  • Run: adjusted run speeds
  • Run->Slide(EX): increased knockdown frames
  • Run->Mid Strike: extended hit box range
  • Run->Leap Strike: extended hit box top, regular version no longer projectile invincible, increased regular version knockdown frames
  • Pin Wheel: disabled lower hurt box, ex damage increased
  • Pin Wheel->Slide: super cancellable, easier input, increased startup frames, decreased distance
  • Pin Wheel->Dive: increased damage


Agent-G

  • Jp.MK: slightly increased hit stun
  • St.HP: slightly decreased corner push back
  • St.HK: slightly extended higher hit box lower (to hit new standing dog)
  • Crescent Kicks: adjusted grounded hit box height and range


Maxx

  • Slightly increased walk speeds for normal and buffed versions
  • Decreased jump distance, increased jump height
  • Cr.LP: slightly less push back
  • Jp.MP: less hit stun
  • Jp.HP: less hit stun
  • G.A.P: removed proximity boxes, added slight push back on last hit


Full Detail Changelog:


Punch Planet - Version 0.3.3.c
* Characters
* General
* Default Collision Boxes
* Dog Body
* Standing
* Retracted hurt box top from 7.75 to 7.25
* Retracted hurt box width from [-2.75, 2.75] to [-2.65, 2.65]
* Crouching
* Retracted hurt box top from 6.75 to 6.25
* Retracted hurt box width from [-3.05, 3.05] to [-2.95, 2.95]
* Airborne / Juggle / Knockdown
* Retracted hurt box width from [-2.75, 2.75] to [-2.65, 2.65]
* Big Body
* Crouching
* Retracted hurt box top from 7.5 to 7.0
* Retracted movement box top from 6.25 to 6.0
* Medium Body
* Crouching
* Retracted hurt box top from 7.0 to 6.5
* All Characters
* Airborne Normal Attacks
* All airborne normals now use proximity boxes
* Roy
* General
* Decreased damage scale from 0.975 to 0.95
* Moves
* Jumps
* Increased x velocity from 0.215 to 0.24
* St.MK
* Extended hit box right from 5.5 to 5.75
* Jp.HK
* Decreased hit stun from 19 to 18
* Cid
* Moves
* Jumps
* Increased x velocity from 0.23 to 0.24
* Jp.HK
* Decreased hit stun from 20 to 19
* Knife Wheel
* EX
* Decreased hit stun from 25 to 24
* Hit Advantage:
* Link: [+4, +7] => [+3, +6]
* CH Advantage:
* Link: [+8, +11] => [+7, +10]
* Increased block stun from 17 to 18
* Block Advantage:
* Link: [-4, -1] => [-3, +0]
* TYara
* Moves
* Walk Forward
* Decreased movement speed from 0.175 to 0.17
* Jumps
* Fixed neutral jump pre-jump frames not having hurt boxes
* Cr.HP
* Both Versions
* Extended higher hit box bottom from 7.6 to 7.15
* Jp.HP
* Decreased hit stun from 24 to 22
* Dog
* Moves
* Walk Forward
* Increased movement speed from 0.21 to 0.23
* Jumps
* Increased x velocity from 0.22 to 0.24
* Dash Backward
* Increased animation x movement scale from 0.7 to 0.85
* St.LP
* Increased block stun from 12 to 13
* Block Advantage:
* Link: [+1, +3] => [+2, +4]
* Cr.LP
* Increased block stun from 12 to 13
* Block Advantage:
* Link: [+1, +3] => [+2, +4]
* Cr.MP
* Decreased push back from 3.0 to 2.5
* St.MP
* Extended hit box right from 5.25 to 5.5
* Increased cancel window into St.HP from followthrough state frames [6, 6] to [8, 8]
* Increased block stun from 14 to 17
* Block Advantage:
* Link: [-2, +0] => [+1, +3]
* DTC: +0 => +3
* Jp.MP
* Retracted hurt box left from -4.0 to -2.75
* St.MK
* Increased first followthrough state (after first hit) frames from 2 to 4
* Changed cancel window into St.HK from frames [1, 1] of the first followthrough state, to [1, 1] of the second startup state (4 frames later)
* Jp.MK
* Increased second hit block stun from 6 to 8
* St.HK
* Retracted hurt box top from 7.75 to 7.5
* Now uses same juggle physics against airborne and juggled opponents
* Increased grounded juggle x velocity from 0.175 to 0.225
* Increased airborne juggle x velocity from 0.1 to 0.15
* Increased grounded and airborne juggle corner push back from 2.8 to 4.0
* Run
* All Versions
* Increased animation speed by 50%
* M
* Increased active state x velocity from 0.4 to 0.45
* H / EX
* Increased active state x velocity from 0.5 to 0.6
* Run -> Slide
* EX
* Increased knockdown frames from 14 to 33
* Run -> Mid Strike
* Both Versions
* Extended hit box right from 5.25 to 5.75
* Run -> Leap Strike
* All Versions
* Extended hit box top from 5.0 to 6.0
* Regular Version
* No longer projectile invulnerable
* Increased knockdown frames against airborne opponents from 14 to 20
* Pin Wheel
* All Versions
* Disabled active (airborne) state lower hurt boxes
* EX
* Increased base damage from 40 to 50
* Pin Wheel -> Slide
* Now super cancellable
* Can now hold kick during the pin wheel and have it trigger the slide
* Increased startup state frames from 4 to 6
* Decreased animation x movement scale from 0.75 to 0.5
* Pin Wheel -> Dive
* All Versions
* Increased base damage from 50 to 60
* Agent G
* Moves
* Jp.MK
* Increased hit stun from 14 to 15
* St.HP
* Decreased juggle corner push back from 6.0 to 5.0
* St.HK
* Extended higher hit box bottom from 7.6 to 7.15
* Crescent Kicks
* All Versions
* Extended ground hit box right from 2.5 to 3.0
* Retracted ground hit box top from 7.0 to 6.0
* Maxx
* Moves
* Walk Forward
* Normal
* Increased movement speed from 0.2 to 0.21
* Buffed
* Increased movement speed from 0.16 to 0.17
* Jumps
* Decreased x velocity from 0.2 to 0.17
* Increased y velocity from 0.6 to 0.625
* Increased y acceleration from 0.0285 to 0.295
* Cr.LP
* Decreased push back from 2.25 to 2.0
* Jp.MP
* Decreased hit stun from 15 to 13
* Jp.HP
* Decreased hit stun from 23 to 21
* GAP
* All Versions
* Increased push back on last hit from 0.0 to 1.0
* Removed proximity boxes
* Battle Camera
* Increased wall padding from 8.5 to 9.5
* Input
* Leniency
* Increased reversal from 6 to 8 frames
* Followup Frames (Frames between sequence -> button trigger)
* Decreased ChargeForward from 8 to 6
* Decreased QuarterCircle from 12 to 10
* Decreased HalfCircle from 12 to 10
* Application
* Game will now continue rendering when not in focus (visible in background)
* In exclusive fullscreen mode, you will not be able to view other windows on top of the game. You will need to press Alt+Enter to put the game in windowed mode if you need to minimize the game
* When losing focus of the game, all sound volume gets set to zero
* Graphics Options
* Removed FXAA option

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Punch Planet - Version 0.3.3.c · Costume - Dog - Terminate patch notes · SteamPeaks