Costume - Dog - Terminate · published

Version 0.5.2 is now released!
This patch includes visual fx improvements, skippable intros, gameplay ui changes, depth of field adjustments, gameplay balance tweaks, and some other small polish things. Full changelog can be found here
https://www.youtube.com/watch?v=vr7kEeBp5lM

Visual Improvements - Improved Character FX
The effect that happens with characters' clones when they use T-meter and E-meter has been improved. When using universal mechanics, the blue dissolve now looks better when fading in and out. EX and Super moves are now accompanied by a scan-line effect on the clone. This should help make their two uses feel more distinct and look cooler.
Visual Improvements - Super Freeze
Re-introduced the background lines that become visible when using a Super attack. The technique for rendering these has been changed from using particles to using a shader with scrolling textures, should be more performant and look better.
Visual Improvements - Meter Bar Improvements
Meter bar art assets have been updated.
Visual Improvements - "Shiny" Characters
Certain character materials can now be "shiny", like Agent's armor and Roy's gun.
Visual Improvements - Depth Of Field
The depth of field effect that we've been using during super freeze has been functionally changed. Previously this would toggle on while zooming in on a character during a super or command grab in order to focus on the characters a bit more. Now it is an always-on background effect, used to help give more depth to the far-background elements and also helps the characters "pop" out a bit more.
Visual Improvements - Stage Lighting
All stages have had their lighting adjusted, should give the characters more depth and look better.
Intros - Now Skippable
Players can now skip their own character intros in versus modes by pressing the start button.
Character Select - Saves Local Selections
Character select will now retain character, costume, color, stage, and music options between matches when playing locally. Settings are reset when changing game modes (Versus -> Practice, etc).
Settings Files - Format Change
The format for all the local settings files has changed from XML to JSON. These will now be more human readable and easier to use on the engine side, but your settings will all be reset to default, sorry!

Battle Camera
Adjusted the camera to be slightly more 2D feeling. Field of view got slightly smaller, distance zoomed slightly closer, no more depth change when jumping.
Character Shake
Slightly adjusted the character shake when players take hits, should be a bit more subtle.
Hit Stop
Slightly increased medium, heavy, and special attacks' hit stop. With the previous decrease, it made the execution speed for special cancels just a little bit too quick. This is a fine line but we're pretty close to where we want it.
Push Back
Slightly increased the push back speed scale, characters should seem like they get pushed back faster than before (same total distance however).
Walk Speed Ramp
Slightly increased the total frames that walk speed gets ramped up from 6 to 10 frames. This will mean that characters will take 4 more frames to reach their maximum walk speed. With this in mind, we've also slightly increased most characters' walk speed so that their max speed is higher than before.






That's it for the main changes in the update, but as always, there's a ton of little things in the full detailed changelog, which you can find here
As always if you want to keep up to date with development, please follow us on social media. If anything, definitely join the discord!