
Version 0.7.2 is now released! Costumes, a trip to the groomer, and gameplay updates!
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This patch brings new costumes for our two latest characters ARN-01D and Gat, a full art / animation update for Dog, and new gameplay balance adjustments.
Read the full detail changelog here.

Costumes
Added new costumes for ARN-01D and Gat

ARN-01D - K-0 Wars
Before they were reprogrammed as civil peace keepers, the ARN Units were created for the frontline of the K-0 Wars. Following the withdrawal of the Galactic Agency from Punch Planet, any surviving ARN Units were repurposed.

Gat - Vizier
Before Gat became the custodian of Punch Planet, it's believed he appeared throughout history to reap from times of chaos. There is much debate as to whether he is truly immortal or using some form of space wizardry to keep himself alive.

Dog - Art / Animation Update
Dog has been taken to the groomer and given a full overhaul on his model and animations, please enjoy a smoother boy. Here are a few of his updated animations in action:







ATC
- Reverted hit stop adjustments to parries
Throws
- Decreased hit stop on regular throws
- Adjusted grab trade logic to take attack strength into account, makes it so command grabs will beat regular grabs when landing on the same frame.
Meter
- No longer start rounds with 1 bar of T-Meter
Juggles
- Juggle count now caps at 7

Roy
- Cr.MK: Raised extended hurt box top
- St.HK: Adjusted followthrough / recovery frames, hurt box now moves downwards
- St.HK.Charged: Increased hit stop

Cid
- Throw.Backwards: Updated animation
- St.LP: Retracted hit box range
- Cr.LP: Retracted hit box range
- St.MP.Charged: Increased hit stop
- Cr.MP.Charged: Increased hit stop
- St.HP: Adjusted followthrough / recovery frames
- St.HP.Charged: Increased hit stop
- St.HK: Adjusted followthrough / recovery frames
- Cr.HK: Adjusted followthrough / recovery frames, retracted hit box top, retracted hit box range

Tyara
- St.LP: Now super cancellable, retracted hit box range
- Cr.LP: Now super cancellable, retracted hit box range
- Cr.LK: Updated animation, retracted hit box top, retracted active-state hurt box range, extended followthrough-state hurt box range, adjusted followthrough / recovery frames
- Cr.MK: Updated animation, retracted hit box top, adjusted followthrough / recovery frames
- St.MP: Updated animation, broke hit box into three parts and adjusted ranges (moves downwards), adjusted hurt box
- Jp.MP: Increased active frames, extended hit box range, retracted hit box bottom
- Cr.HP.Charged: Increased hit stop
- St.HK: Retracted hit box top, retracted hurt box right
- Cr.HK: Adjusted followthrough / recovery frames, retracted followthrough-state hurt box top
- Shield.L/M/H: Can now be dash cancelled after banging shield
- Shield.M.Fast: Increased block stun / advantage
- Shield.H.Fast: Increased block stun / advantage
- Break.Your.Bones.All: Now interacts with grab boxes instead of hurt boxes, extended hit box range
- Break.Your.Bones.L/M/H: Decreased corner push back
- War.Dance.Super: Increased startup frames
- Meteor.Goddess.Super: Extended hit box range

Dog
- Asset: Added smear system
- Animations: Updated all animations
- Terminate.Costume: Updated costume
- Throw.Air: Now has a minimum height requirement on the way down from a jump, retracted hit box range, increased active frames

Agent-G
- Throw.Forward: Decreased knockdown frames, decreased knockback distance
- St.MP: Adjusted followthrough / recovery frames
- Cr.MK: Adjusted followthrough / recovery frames
- Cr.HK: Retracted hit box top
- Crescent.Splits.All: Reduced movement distance and range

Maxx
- Cr.LP: Added missing followthrough state hurt box
- Cr.MK: Extended hit box range
- Fw.MP.Charged: Increased hit stop
- Fw.HP.Charged: Increased hit stop
- Ground.And.Pound.L/M/H: Increased projectile invulnerability

ARN-01D
- Costumes: Added K0-Wars costume
- Squat.Kicks: Now special cancellable, extended hurt box top
- Cr.LK: Extended hurt box top
- Jp.LK: Now reorients on use
- St.HK: Retracted hit box range
- Energy.Turret.Projectile: Updated animation
- Super.Drive.Both: Increased damage
- Super.Drive.Grounded: Now uses standing move boxes (should help juggles)

Gat
- Costumes: Added Vizier costume
- Normals.Ground: Light attacks no longer chain into Heavy attacks
- Normals.Air: Light attacks no longer chain into Heavy attacks, decreased juggle distance, decreased juggle height, decreased corner push back
- Walk.Forward: Increased move speed
- Dash.Backward: Decreased distance
- Throw.Backward: Decreased juggle value
- St.LK: Increased block stun / advantage
- St.MP: Increased block stun / advantage
- Cr.MP: Increased move distance
- Jp.MP: Extended hit box bottom
- St.MK: Adjusted movement / hit boxes, hit box now moves farther forward / up during active, increased block stun / advantage
- Cr.MK: Increased damage, increased move distance, extended hit box range
- Coffin.Kicks: Extended hit box top, all hits now cancellable into Levitate on hit and block, adjusted cancel window into Levitate, adjusted juggle corner push back
- St.HP: Adjusted hit box (now moves downwards during active), extended hurt box bottom, increased recovery frames, increased hit stun (decreased advantage), increased block stun / advantage
- Jp.HP: Decreased juggle value, fixed late frames being cancellable into Levitate
- St.HK: Increased move distance, extended hurt box top, extended hurt box right, increased recovery frames, increased hit stun / advantage, increased block stun / advantage
- Cr.HK: Now super cancellable, decreased recovery frames, increased block advantage
- Prism.Cell.All: Retracted hit box range, increased corner push back, decreased push back on block
- Prism.Cell.M/H/EX: Increased juggle distance, increased knockdown frames
- Prism.Cell.L/M/EX: Increased move distance
- Gem.EX: Decreased corner push back
- Gem.Projectile: Increased hit stop, now destroys if Gat takes damage, decreased startup frames, increased active frames
- Levitate.M/H: Increased horizontal move speed
- Levitate->Air.Reaper.Regular: Increased juggle distance
- Levitate->Air.Stake.Both: Now deals damage on block (chip)
- Levitate->Air.State.Regular: Increased hit stun / advantage, increased block stun / advantage, can now cross-up, extended initial hit box left (back)
- Gem.Lancer.Super: Decreased corner push back, reduced second and third projectile spawn position
- Diamond.Maiden.Super: Now hits against knocked down opponents, decreased damage
You can read the full detailed notes here
