Patch v0.4.0 - Alpha

major update

Null & Void Playtest · published · build 23885468

New Changes

  • Added 4 new planets

  • Added ship health bars to the targeting panel

  • Planets now have a new animation when their ability is triggered

  • Updated the UI of the battle recap

  • Damage numbers of the same type will now group to improve clarity

  • Improved clarity of buff numbers received by ships

  • Big optimization changes for ships with very high fire rates

  • Added a ship trigger animation

  • Ship triggers now happen over a short time frame instead of instantly

  • Camera shake has been added to ability triggers and ship deaths

  • A setting to disable camera shake has been added

  • The camera can now zoom and pan / follow ships during battle

  • Updated the transition for shop to map screen

  • Ships will now fly into the battle screen. 

  • A setting to disable ship intro has been added

  • The map now shows the path you have taken through it

Boss Modifiers

An assortment of modifiers now exist for boss battles which will make them harder to beat

  • Your units cannot crit

  • Your units cannot have shields

  • Your units cannot heal

  • Arc damage reduced

  • Ignition damage reduced

  • Cryo damage reduced

  • Corrosive damage reduced

  • Nanite damage reduced

  • Piercing damage reduced

  • All your damage is converted to basic

Balance

  • Adjusted enemy units to contain a more dynamic range of stats

  • Adjusted ship AIs to be more dynamic giving different ships different AI to suit their ability

  • Peacekeeper extra guns do 20% damage instead of 100%

  • Ratchelos, Virellos, and Ravitalos have been reworked to lose all stacks upon system completion

  • Virellos health bonus reduced 5 >> 3

  • Crag rarity changed Uncommon >> Rare

  • Crag health increase reduced 3% >> 2%

  • Flux drive rarity changed Uncommon >> Rare

  • Flux Drive Fire rate increase reduced 3% >> 1%

  • Necron no longer damages itself post revive

Bug Fixes

  • Twins and Swarm original ship had more health than intended

  • One of the enemy scaling points was 80% instead of 8% which caused drastic strength increase in endless

  • Mirrion was causing stackable planets to gain or lose stacks twice

  • Game speed controller toggle was sometimes showing 1x speed as active when it wasn’t

  • Tooltips were sometimes getting stuck on the screen

  • The odyssey rewards panel was not closing when the map button was clicked while it was open

  • Rapidon, Brutalon, Vitalon and Primalon were buffing clones multiple times permanently

Additional
Probably includes changes I forgot to mention :)