Null & Void Playtest · build 23885468 · published
New Changes
Added 4 new planets
Added ship health bars to the targeting panel
Planets now have a new animation when their ability is triggered
Updated the UI of the battle recap
Damage numbers of the same type will now group to improve clarity
Improved clarity of buff numbers received by ships
Big optimization changes for ships with very high fire rates
Added a ship trigger animation
Ship triggers now happen over a short time frame instead of instantly
Camera shake has been added to ability triggers and ship deaths
A setting to disable camera shake has been added
The camera can now zoom and pan / follow ships during battle
Updated the transition for shop to map screen
Ships will now fly into the battle screen.
A setting to disable ship intro has been added
The map now shows the path you have taken through it
Boss Modifiers
An assortment of modifiers now exist for boss battles which will make them harder to beat
Your units cannot crit
Your units cannot have shields
Your units cannot heal
Arc damage reduced
Ignition damage reduced
Cryo damage reduced
Corrosive damage reduced
Nanite damage reduced
Piercing damage reduced
All your damage is converted to basic
Balance
Adjusted enemy units to contain a more dynamic range of stats
Adjusted ship AIs to be more dynamic giving different ships different AI to suit their ability
Peacekeeper extra guns do 20% damage instead of 100%
Ratchelos, Virellos, and Ravitalos have been reworked to lose all stacks upon system completion
Virellos health bonus reduced 5 >> 3
Crag rarity changed Uncommon >> Rare
Crag health increase reduced 3% >> 2%
Flux drive rarity changed Uncommon >> Rare
Flux Drive Fire rate increase reduced 3% >> 1%
Necron no longer damages itself post revive
Bug Fixes
Twins and Swarm original ship had more health than intended
One of the enemy scaling points was 80% instead of 8% which caused drastic strength increase in endless
Mirrion was causing stackable planets to gain or lose stacks twice
Game speed controller toggle was sometimes showing 1x speed as active when it wasn’t
Tooltips were sometimes getting stuck on the screen
The odyssey rewards panel was not closing when the map button was clicked while it was open
Rapidon, Brutalon, Vitalon and Primalon were buffing clones multiple times permanently
Additional
Probably includes changes I forgot to mention :)