Hi again everyone. It's been amazing to see everyone playing and enjoying the new update. I've been monitoring feedback extremely closely and listening. Level 3 is definitely too hard! We've made some changes today that should help the level feel a little more balanced. Let me know how the changes feel!
Change List:
Level 3 Changes:
- Reduced Clump Top Speed by 15%
- Clumps No Longer Spawn on the Top Floor
- Clumps Now Pause and Stare for Longer Before Attacking (Giving you a chance to get your butt out of there!)
- Doubled Fuse Spawn Rate in Jail Doors
- Made Jail Doors 20% Faster to Open and Close
- Doubled Electrical Tape Amount
- Increased Wire Amount by 50%
- Increased Size of Top Floor by 10%
- Decreased Number of Hallways in the Middle Floor by 15%
- Increased Potency of Gasoline, it Now Fills Up the Entire Fuel Gauge (Also decreased gas in world to compensate)
- Granola Squares now Remove the "Tired" Effect that Blocked Sprinting for 4 Seconds
- Slight Modification to Locker Materials
Bugs:
- Fixed Bug that Allowed Players to Pickup Items From Inside Locked Lockers
- Fixed Potential Crash on the Host when a Client Drops an Item
- Potential Fix for Some Players Crashing Upon Loading into the Main Menu