Escape the House · published
Artificial Intelligence (AI)
- Navigation and movement improvements:
- Reworked the path estimation system between floors. AI no longer gets stuck on the first floor when attempting to "pull" towards noise or patrol points in the basement.
- Fixed an issue where AI would get stuck under ceilings or floors when attempting to reach points of interest that were too high to be reached.
- Sound source detection rework:
- Adjusted the investigation logic: AI is now guaranteed to reach the end point of a detected noise before inspecting the area or entering patrol mode.
- Cabinet mechanic adjustments:
- Fixed a bug that allowed AI to pass by a cabinet even if it saw the player hiding there. Detection is now detected instantly when pressing the interaction button.
- AI will now attack a player in a cabinet only if it has actually seen the player hiding or is in the active chase phase at close range. In other cases, a false check scenario is triggered to heighten the atmosphere.
Sounds and Gameplay
- New Heavy Object Noise System:
- Added a scraping sound when moving heavy furniture (cabinets, drawers). The sound and accompanying AI activation are only triggered when the object is continuously dragged across the floor for 2 seconds or more. The frequency and detection radius depend on the selected difficulty.
- Squeaky Floorboard Balance:
- Based on feedback, the chance of random floorboard creaking during normal walking has been significantly reduced (for example, on "Extreme" difficulty, the chance has been reduced from 20% to 5% per step, and on "Hard" to 2.5%). This makes the mechanics fairer and eliminates excessive noise.
- Running Noise Scaling:
- The audible radius of the player's running sound now scales correctly based on the selected difficulty level.
Bug Fixes and Optimization
- Audio Loop Fixes:
- Fixed looping and multiple duplication of the player's heartbeat/heavy breathing sounds when respawning or restarting a scene.
- Fixed looping and spamming of the end-of-chase audio when entering search mode.
- Tooltip Interface Adjustments:
- Fixed a bug with text noise warnings. Previously, frequent steps interrupted the text output coroutine, preventing letters from being printed. The tooltip is now displayed correctly and without interruptions.
- Physical Interaction with Doors:
- Improved AI door opening handling. The thin inspection beam has been replaced with a sphere with an offset center, allowing the AI to consistently interact with door frames and open doors without physically bumping into them.