Six Days in Fallujah’s Autumn Update is here! Experience two completely improved campaign missions, new Wounded State and Command Overlay features, improved Fireteam and enemy AI pathfinding and behavior, updated Training simulations, and hundreds of changes and bug fixes.
Please restart the Steam client to download the latest build.
COMING SOON: PROGRESSION SYSTEM
IMPROVED CAMPAIGN MISSIONS
- Vigilant Resolve
- Completely new location with new buildings
- More open mission design
- More player choice in how to accomplish objectives
Improved objectivesClearer directionFewer required actionsDShK gunner can now be eliminated by the playerImproved mission pacingRemoved active GO! Command tutorials from campaign gameplay and placed in new TrainingRemoved slow, paused tutorialization in favor of active gameplay beatsOperation al-FajrNorthern Train Station now integrated into al-FajrRemoved Northern Train Station as an isolated mission from the campaign timeline (still available in Cooperative Menu > Mission Settings)Streamlined mission flow and difficultyClearer objectives and map flowImproved mission pacingRemoved active GO! Command tutorials from campaign gameplay and placed in new TrainingImproved difficultyMore consistent challengesLess spikesMISSION PACING
- All missions re-tuned to create downtime between mission phases
- Creates more tactical opportunities for players to observe, orient, decide, and act
- Combat occurs in pockets, with more defined beginnings and ends
- Reduced cases of players getting shot immediately upon mission load
IMPROVED FIRETEAM AI
- Pathfinding
- Replaced Unreal’s navigation system with a third-party solution
- Significantly reduced the number of gaps in our nav mesh, causing Fireteam AI to get stuck less often
- Smoother movement between Fireteam AI characters
- Less harsh collision between Fireteam AI characters
MovementFewer cases of blocking the playerWill go around or behindImproved positioning when both holding and firingPreviously occupied the most optimal firing position (which could sometimes be where the player was standing)Improved room clearingNow follow exterior walls instead of cutting straight through roomsProperly pan doors, staircases, and windowsCombat responseReduced cases of not properly engaging enemiesReduced cases of repeating the same lethal action leading to AI deathENEMY AI
- Refactored all enemy types
- Fixed an issue in which insurgents appear moving at low fps, or “slideshows”
- Reduced cases of insurgents spawning in player view
Tuned visibility and accuracyReduced cases of insurgents seeing players through obstaclesAdjusted accuracy values based on distance from the playerCombat responseSlightly delayed insurgent target acquisition to reduce “botty” behaviorTRAINING
- Updated training simulation
- Now instructs players on fundamentals
- Move and shoot
- Basic orientation
- GO! Command introductions
- Move!
- Watch!
- Suppress!
- Stack up!
Now includes insurgentsNow appears on the campaign timelineAdded Training ScenariosShort, bite-sized encountersDifficulty scales with each missionFirst batch introduces players to emergent objectivesBlack flagArmorySniperMortarsGAMEPLAY IMPROVEMENTS
- Added “Wounded” state
- Timed, limited status between active and incapacitated
- Active > Bleeding (self-heal possible) > WOUNDED > Incapacitated
Allows limited movementAllows pistol use, exclusively for defenseCannot be fired while being revivedMust be healed by another player or Fireteam AI to return to active statusCannot revive yourselfAdded GO! Command OverlayWhen holding the GO! Command key, GO! Command options now populate in the world space, in real-timeLimited to 3-5 nodes on screen at any one timeWhen mouse cursor hovers over any node, GO! Command execute key replaced by the specific contextual actionWhen execute key is pressed, Fireteam AI respond to particular commandAdvantages:Instantly reveals tactical options that are unique to each situationBroadens the number of commands you can issue your teamAllows issuing complex orders with a tapIncreased activity of ambient environmentMore:GunshotsTracersExplosionsSmokeFireHUD IMPROVEMENTS
- Complete menu overhaul
- Fireteam roles shown by default
Repositioned GO! Commands list when holding GO! ButtonNow stacked in bottom rightOverhauled KIA screen (Ghost Cam)Now requires manual input to assume spectating roleMore color distinction between active gameplay and spectator modeAdjusted vest graphicBetter communicates ammunition statusExpanded Bulletin notificationsNow includes major activities or milestones that award Rank PointsEmergent objectives completed, for exampleANIMATION IMPROVEMENTS
- Reduced cases of animation “popping” between movement transitions
- Applies to both players and AI models
- Improved AI “gaze” system for head models
Locomotion movements now more uniformGRAPHICS IMPROVEMENTS
- Improved models
- Weapons
- Textures and resolutions now 4K
- Reduced motion blur around weapons
Hands, gloves, clothingDoorsApartment IEDsLightingAdjusted interior lightingMore rooms now have “active” lighting sourceOil lanternsGas stovesPitch black interiors reserved for Flares time-of-dayAdjusted prop lightingSupports lower graphic settingsVisually upgraded vistasIncreased detailMore depthBetter natural terrain formationAdjusted Procedural Architecture’s color rollsHouses more uniform in color profileFoliage and brush color expandedGraffiti and poster color stylizedImproved reflections, globallyUpdated LODsLess environmental poppingImproved time-of-daysNoonSunrise (limited to campaign missions)PERFORMANCE IMPROVEMENTS
- Framerate now locked at 60 fps by default
- Can be uncapped in the settings
Various VRAM reductionsBUG FIXES
- Fixed an issue in which SAW belt loop animation not functioning correctly
- Fixed an issue in which bolt release sound missing on m16 reload
- Fixed an issue in which player camera not functioning correctly
- Fixed an issue in which Ghost Cam controls not functioning correctly
- Fixed an issue in which sniper dead checks not functioning correctly
- Fixed an issue in which insurgent pistol reloads not functioning correctly
- Fixed an issue in which high latency impacted auto-lean
- Fixed an issue in which VOIP not functioning correctly without a mic
- Fixed an issue in which VBIED movement not functioning correctly
- Fixed an issue in which cooperative player list not functioning correctly
- Fixed an issue in which text on invite player button shakes in lobby
- Fixed an issue in which mission settings invalidated by lobby leadership change
- Fixed an issue in which Start Mission button not functioning correctly after lobby leadership change
- Fixed an issue in which Start Mission button not functioning correctly after canceling
- Fixed an issue in which empty fireteam slots not auto-filling with Fireteam AI
- Fixed an issue in which Fireteam AI flashlights not functioning correctly
- Fixed an issue in which Fireteam AI exited armory too slowly on Northern Train Station
- Fixed an issue in which mortars not animating correctly when destroyed on Phase Line Henry
- Fixed an issue in which intro cinematic not functioning correctly on Phase Line Henry
- Fixed an issue in which VO overlapped after intro cinematic on Phase Line Henry
- Fixed an issue in which vehicle convoy moving on Phase Line Henry
- Fixed an issue in which Crazy Horse idle state not functioning correctly on Objective Virginia
- Fixed an issue in which Crazy Horse not aiming correctly on Objective Virginia
- Fixed an issue in which Crazy Horse stuck if intro cinematic skipped on Objective Virginia
- Fixed an issue in which skipping cinematics not functioning correctly on gamepad
- Fixed an issue in which opening player career not functioning correctly on gamepad
- Fixed an issue in which settings navigation not functioning correctly on gamepad
- Fixed an issue in which restoring default gameplay settings not functioning correctly
- Fixed an issue in which crosshair style impacted opacity
- Fixed an issue in which role icons not functioning correctly on compass after being reinforced
- Fixed an issue in which crosshair not functioning correctly after being reinforced
- Fixed an issue in which SATMAP not functioning correctly after being reinforced
- Various AI behavior fixes
- Various fixes for AI clipping in environment
- Various fixes for AI getting stuck in environment
- Various fixes for players clipping in environment
- Various fixes for players getting stuck in environment
- Various fixes for doors and gates out of sync
- Various fixes for objects floating in environment
- Various fixes for collision in environment
- Various fixes for interior and exterior lighting
- Various fixes for LODs
- Various fixes for missing textures
- Various fixes for geometry blocking mission progression
- Various fixes for interacts missing
- Various fixes for interacts not functioning correctly
- Various fixes for role assignment in lobby and gameplay
- Various animation improvements
- Various audio fixes and performance improvements
- Various networking optimizations
- Various performance optimizations
- Various fixes for common crashes
For a list of major, unfixed bugs we're currently tracking, please see our Known Issues list.
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