v1.1

Deadzoned · published · build 25185310

//misc changes
- Tutorial: It now better explains leveling up and your weapon loadout stats.
- If your weapon busts then it now plays a special sound effect, shows a visual effect, and the console text is now shown in red.
- Loadout: An unequipped Fist is now called an Empty Fist and is shown in a darker colour.
- Bounty Hunter: Its class talents related to adding an extra Bounty have had a descriptive word added to give an idea of how dangerous they are.
- The zone entrance sprite has had its arrow removed.

//bug fixes
- Choosing Character Class: There was a rare chance of a crash when opening the menu.
- Compendium: When using a gamepad pressing Up/Down in the main menus could cause a crash.
- Compendium - Bestiary: When using a gamepad you couldn't move the selector.
- Terminal - Munition Print: If you opened the Status Screen while choosing an ammo then it could cause a crash.
- Wearage Scanner item: Opening a late game crate could sometimes cause a crash.
- Crates: Late game crates could sometimes have a "0" item.
- Crates: Late game crates could sometimes have single Ammo stacks.
- If you have multiple attacks and kill an enemy before finishing all attacks then it could cause a crash.
- Tutorial: The Continue tip would obscure the hint texts when hovering over the side bar.
- Tutorial: When using a gamepad the section on crates still mentioned using your mouse.
- Leaderboard: It was showing an Endless control tip.
- Terminals: When using a Mouse you could still interact with some terminals that had no Uses left.
- Terminal - Class Favour: It could offer a Weapon/Gear item you already have.
- Terminal - Alloy Repairer: You could use it on weapons that already have full Durability.
- Talent - Militia Ops: Clarified the text so it's clearer it refers to the weapon traits.
- Zone Event - "The zone leads to many paths": This was useless if it was the second to last level.
- Weapon Trait: The Burn trait name showed as Stun in the description text.
- Enemy: A Clashful Card drop could spawn over an inaccessible hole.