[Maintenance] (Completed) Scheduled Maintenance Announcement - Rufus/Decanee

major update

GrandChase · published

Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.

<Maintenance Schedule>
November 4, 2026 (Wed) 04:00 - 08:00 (UTC+0)

<Character>
1. Awakening Expansion - Unleashed System


- The Awakening Expansion - Unleashed system will be added, allowing players to experience a new side of their characters. Characters that complete can grow even stronger through new and new Cores.
- expands upon the existing Awakening system and uses the same currencies as before (Stones of Liberation and Stones of Transformation).
- Added Aernas Guide Missions related to to the Aernas Guide.

1) Awakening Expansion - Unleashed Mission


- Players can register the by using the Mission Scroll Item.

(1) Register Requirements
- Only characters that satisfy the following conditions are able to register the .
① At least Character Level 90
② Awakening Complete
※ Characters that have already completed the mission cannot redo the mission.

(2) Purchase Mission
- Players can register the mission by using the ‘Awakening Expansion - Unleashed Mission Scroll’.
- Mission Scrolls can be purchased in the Item Mall > Training Mode with GP or VP.

① Awakening Expansion - Unleashed Mission: 18,000 GP
- All 8 Chain Missions must be cleared to complete .
- You can check the chain missions in the table below.

Order
Mission Condition
Number Completed

1
Clear Abyssal Path
1

2
Clear Chapel of Eternity
1

3
Clear Hall of Harmony
1

4
Clear Sanctuary of Divine Beast
1

5
Clear Path Shrouded in Darkness
1

6
Clear Apocalypse Vortex
1

7
Defeat Monsters within ±5 of Your Level
400

8
Clear Boundary of the Awakened Ones
1

② Awakening Expansion - Unleashed Mission: 8,000 VP
- Instantly completed upon registering.

(3) Complete
Completing the mission will change the character into an character and will have the following effects applied.


- Characters will have (Awakening Expansion - Unleashed) displayed next to their names in Character Select Screen and Character Information Window.
- The Dungeon Waiting Room’s Awakening Icon will change to a icon.
- Players can open 9 new cores.

2) Unleashed Skill
- The Unleashed Skill is a core skill unlocked with the .


- Upon use, the character’s stats will be enhanced for a limited time, and can use Unleashed 4th Bar Skills.
- There are a limited number of uses in each dungeon.

(1) How to Acquire and Equip


- You can acquire the Unleashed Skill by unlocking the that will be added with .
- Unleashed Skills are automatically equipped and cannot be unequipped.
- Details and the tooltip for Unleashed Skills can be found between the 4th Bar Skills and Awakening Skill in the skill tree page.
- If the Unleashed Skill has not yet been acquired, a lock icon will be displayed, and clicking on it will show a guide on how to acquire it.

(2) Keybind
- Unleashed Skills will be on V by default, and this may be changed in the Character Control settings.
- Following this, the following keybinds will be changed.
① Taunt: V → B
② Screen Maximize/Minimize: B → N
※ Keybind Reset Notice: Some keybind settings may be reset to their default after the update. Please check your keybind settings in the Options menu after logging in.

(3) In-game Interface


- You can check the number of Unleashed Skill uses available in the in-game screen.
- The number of available uses will go down upon each use. Unleashed Skills cannot be used while the previous Unleashed Skill’s effect is still in use.

(4) Item Slot Function Changes
- With the addition of the Unleashed Skill interface, in-game item slots will no longer be used, and the following contents will change.
① Hungry Pets' Revolt Dungeon: Picked up items will be immediately used, or will be used to activate objects.
② PvP Mode: Item Mode will be removed.

3) Awakening Expansion - Unleashed New Cores
- Unlocking will unlock 9 new types of cores.


- Cores are placed on the same page as existing Awakening Cores, and a new Core can only be unlocked after unlocking all prerequisite Cores.
- Players can use the 'Awakening Stone of Freedom' to unlock Cores.

1) Wishlist

Order
Core Name
Core Type
Basic Effects
Requirements
Cost

1
Main Core of Unity
Main
Attack 100
Acquire Unleashed Skill

50

2
Support Core of Creation
Support
Attack 180
+ Property Stat (Table 3-1)

40

3
Main Core of Indomitability
Main
Unleashed Skill Duration +2 seconds

50

4
Support Core of Destruction
Support
Critical Rate 1.50%
+ Property Stat (Table 3-2)

60

5
Main Core of Abundance
Main
Attack 150
Unleashed Skill Use +1

70

6
Support Core of Creation
Support
Attack 240
+ Property Stat (Table 3-1)

60

7
Main Core of Persistence
Main
Unleashed Skill Duration +3 seconds

70

8
Support Core of Destruction
Support
Critical Damage 13.40%
+ Property Stat (Table 3-2)

80

9
Main Core of Resonance
Main
Attack 200
Attack Power Buff +2.5% (Additive) when using an Unleashed Skill

100

※ Support Cores will have one of the stats from Table 3 below on set rates.

(2) Support Core Property Stats
- Support Core of Creation

Stat
Minimum
Maximum

Attack
104
500

Defense
152
350

Vitality
152
350

Special Attack
107
800

Special Defense
164
560

HP Recovery
3.12%
15.00%

MP Recovery
1.05%
6.00%

Taint Resistance
1.04%
5.00%

- Support Core of Destruction

Stat
Minimum
Maximum

Critical Chance
1.52%
3.50%

Critical Damage
10.17%
27.00%

Back Attack Damage
1.04%
5.00%

Hell Spear Chance
1.04%
5.00%

Hell Spear Damage
164
560

HP Absorption
164
560

MP Absorption
164
560

Taint Resistance
1.04%
5.00%

4) Support Core Transformation System Improvements


- A new system for changing support core stat values will be added.

(1) Property Change (Previous System)
- Use Awakening Stones of Transformation to change both the property and value of support cores.
- If you exit the pop-up without selecting a transformation result, it will select the existing selection by default.

(2) Value Change (New System)
- Use Awakening Stones of Freedom to keep the property, but change the value of support cores.
- The value will not decrease and only go up or stay the same.
- Each value change attempt will cost 5 Awakening Stones of Freedom and 10 Awakening Stone of Transformation.

(3) How to Use
- Select the / tab at the top of the Core Conversion popup to use the desired function.
- When the popup is opened, the tab is selected by default.
- Click the Probability Info button in the popup to view the Awakening Stone Transformation probability information.

5) Added Hero Collection


An effect will be added to the Hero Collection, providing stat bonuses based on the number of characters in the account that have entered the state.

Achieved Character Count
Property Stat
Stat Value

1
Increase Awakening Skill Damage
1.50%

3
Special Attack
200

5
Increase Awakening Skill Damage
3.50%

10
Critical Damage
10.00%

2. Awakening Expansion - Unleashed Balance Improvements
0) Common
- These changes will only apply to PVP and will be separate from dungeon balancing and specifications.

3) Rufus
(1) Added a New Passive Skill: Bounty Hunting


- A new passive skill, ' Bounty Hunting,' will be added.
- This passive will be automatically applied starting at Level 1 without needing to be equipped separately, and cannot be unequipped.

(2) Bounty Gauge UI and Charging Method
- A UI will be added below the Saving Gauge in the character status bar to display the Bounty Gauge.


- The Bounty Gauge consists of a yellow charge gauge and a red buff duration gauge.
■ Charge Gauge (Yellow)
- The gauge charges each time an enemy is hit with a Normal Command or Special Command.
- The amount charged varies depending on the command. Once the gauge is full, the 'Bounty Hunting' buff will be automatically activated.
■ Buff Duration Gauge (Red)
- When the 'Bounty Hunting' buff is activated, the gauge will be displayed as full and gradually decrease over time. When the gauge is completely depleted, the buff effect will end.

(3) Bounty Hunting Effects
- While the 'Bounty Hunting' effect is active, skill cooldown acceleration will be applied.

■ Unleashed 4th Bar Skill

Special/Command
Changes

Deathbound Arbiter
Rufus's new Unleashed Stage 4 Special Skill, Deathbound Arbiter, will be added.
Rufus leaps into the air and unleashes a barrage of Soul Arbiter shots across the area diagonally below him, sweeping from left to right, before delivering a finishing shot.

■ Common

Special/Command
Changes

Combo Attack 1 (Z)
Increased total damage by about 9.21%.

Combo Attack 2, 3 (Z Z Z)
Increased total damage by about 9.23%.

Critical Attack (→→ during Combo)
Increased total damage by about 53.34%.

Double Attack (→→ during Last Combo)
Increased total damage by about 12.95%.

Dash Attack 1 (Z during Dash)
Increased total damage by about 4.21%.

Dash Attack 2 (Z during Dash)
Increased total damage by about 4.25%.

Jump Attack (Z during Jump)
Increased total damage by about 8.21%.

Getup Attack (Z while Downed)
Increased total damage by about 21.42%.

Aerial Evasion: Combo Attack (X X X X)
Increased total damage by about 27.39%.

Aerial Evasion: Combo Attack (X X X X)
Increased total damage by about 27.13%.

Trample (↑ X during Combo Attack 1)
Improved so that the skill can be canceled into a Z Combo Attack starting about 0.48 seconds after using Trample.

Rake (C ↓)
Improved so that the skill can be canceled into a Z Combo Attack starting about 1.40 seconds after using Rake.

Soul Arbiter (C →)
Improved so that the skill can be canceled into a Z Combo Attack starting about 0.12 seconds after Soul Arbiter ends.

Nether Blade (X ↓)
Improved so that the skill can be canceled into a Z Combo Attack starting about 0.76 seconds after using Nether Blade.

Impale (X →)
Improved so that the skill can be canceled into a Z Combo Attack starting about 0.92 seconds after using Impale.

Rupture (X during Combo Attack 2)
Improved so that the skill can be canceled into a Z Combo Attack starting about 0.72 seconds after using Rupture.

Howling Gale
Increased the horizontal attack range by about 66.67%.
Increased the vertical attack range by about 215.66%.
Improved so that pressing the Z key again consumes 1 MP bar and allows up to 2 additional forward and backward shots.

Bullet Time
Reduced hitstun duration by about 0.40 seconds.

Twin Tooth
Reduced the time required for the final attack to occur by about 0.80 seconds.
Reduced the second hit sequence by about 0.30 seconds and the third hit sequence by about 0.60 seconds.
Reduced hitstun duration by about 0.50 seconds.

Shatter TYPE 1
Changed the Special Skill's name to 'Shatter TYPE 1'.

Shatter TYPE 2
A new Special Skill, 'Shatter TYPE 2', will be added.
Summons Soul Arbiter, targets the nearest enemy in front, and fires a series of shots.
Each additional press of the Z key consumes 0.5 MP bars and repeats the shots, up to 4 times.

Crescent Sweep TYPE 1
Changed the Special Skill's name to 'Crescent Sweep TYPE 1'.

Crescent Sweep TYPE 2
A new Special Skill, 'Crescent Sweep TYPE 2', will be added.
Summons Nether Blade and performs a wide slash in front, dealing damage and inflicting continuous bleeding damage.

Final Shot TYPE 1
Changed the Special Skill's name to 'Final Shot TYPE 1'.

Final Shot TYPE 2
A new Special Skill, 'Final Shot TYPE 2', will be added.
While Rufus crosses his arms and takes aim, targeting marks appear on all enemies across the map. He then fires at the marked enemies, dealing area damage.

Explosive Shot
Changed so that additional shots occur faster, reducing the time required to complete all additional shots by about 1.10 seconds.

Leading to Death
Increased the vertical attack range by about 47.50%.

■ Other Fixes
- Fixed a bug where Soul Arbiter's cooldown was not applied when using Roll after using Soul Arbiter under certain circumstances.

4) Decanee
■ Unleashed 4th Bar Skill

Special/Command
Changes

Eyes of Eschaton
Decanee's new Unleashed Stage 4 Special Skill, 'Eyes of Eschaton', will be added.
This Special Skill causes explosions across the entire map, then summons two giant demonic beast tentacles that periodically appear and attack enemies for 20 seconds. Each tentacle slams down on the nearest enemy every 2 seconds, and MP is restored when the attacks hit. Dark energy remains at the locations hit by the tentacles for 2 seconds, continuously dealing damage to enemies within the area..

■ Common

Special/Command
Changes

Critical Attack (→→ during Combo)
Increased total damage by about 34.82%.

Dash Attack (Z during Dash)
Increased total damage by about 7.97%.

Jump Attack (Z during Jump)
Increased total damage by about 23.40%.

Basic Attack Practice (↑ during Combo)
Reduced the required level from 8 to 7.

Dash Attack: Additional Hits (Z Z during Dash)
Reduced the required level from 13 to 11.
Increased total damage by about 42.06%.

Advanced Dash Attack (← Z during Dash)
Reduced the required level from 65 to 43.
Improved so that the skill can be learned without changing jobs.
Increased total damage by about 8.63%

Evade while Attacking (Dash in the Opposite Direction during Dash)
Reduced the required level from 60 to 47.
Improved so that the skill can be learned without changing jobs.

Advanced Jump Attack (↓ Z during Jump)
Reduced the required level from 70 to 51.
Improved so that the skill can be learned without changing jobs.
Increased total damage by about 15.28%.

Taint (X)
Improved so that Dash can be used to cancel Taint starting about 0.74 seconds after activation.
Improved so that if Walk, Attack, or Dash is input in advance while using Taint, the action will be performed as soon as it becomes available.

Overpower LV1
Changed the HP condition for 'Overpower LV1' to apply from 90% or higher to 75% or higher.
Changed the effect from increasing Attack by 5.00% to increasing Command Damage and Special Skill Damage by 3.00%.
Changed the effect from increasing Attack by 2.50% to increasing Command Damage and Special Skill Damage by 1.50%.

Overpower LV2
Changed the HP condition for 'Overpower LV2' to apply from 80% or higher to 50% or higher.
Changed the effect from increasing Attack by 5.00% to increasing Command Damage and Special Skill Damage by 3.00%.
Changed the effect from increasing Attack by 2.50% to increasing Command Damage and Special Skill Damage by 1.50%.

Overpower LV3
Changed the HP condition for 'Overpower LV3' to apply from 70% or higher to 25% or higher.
Changed the effect from increasing Attack by 5.00% to increasing Command Damage and Special Skill Damage by 3.00%.
Changed the effect from increasing Attack by 2.50% to increasing Command Damage and Special Skill Damage by 1.50%.

Dominion LV1
Changed the name of 'Taint Transformation Type A' to 'Dominion LV1.'
Reduced the required level from 62 to 27.
Improved so that the skill can be learned without changing jobs.
Removed the effect that increased the gauge required to activate Taint.
Equipping 'Dominion LV1' increases Taint's duration by 5 seconds.

Dominion LV2
Changed the name of 'Taint Transformation Type B' to 'Dominion LV2.'
Reduced the required level from 72 to 67.
Equipping 'Dominion LV2' reduces the gauge required to activate Taint.
Changed the effect that reduced Taint's duration by 5 seconds to one that increases it by 5 seconds.

Prestige LV1
Changed the name of 'Increase: Taint Attack LV1' to 'Prestige LV1.'
Reduced the required level from 66 to 31.
Improved so that the skill can be learned without changing jobs.

Prestige LV2
Changed the name of 'Increase: Taint Attack LV2' to 'Prestige LV2.'
Reduced the required level from 76 to 71.

Exploitation LV1
A new equippable effect, 'Exploitation LV1,' has been added.
When 'Exploitation LV1' is equipped, using a Special Skill (excluding Awakening Skills) while in the Taint state restores HP based on the Special Skill's stage.
Using a Stage 1–4 Special Skill restores 5.00% / 10.00% / 15.00% / 20.00% of Max HP.
Using a Stage 1–4 Special Skill restores 1.00% / 2.00% / 3.00% / 4.00% of Max HP.

Exploitation LV2
A new equippable effect, 'Exploitation LV2,' has been added.
When 'Exploitation LV2' is equipped, using a Special Skill (excluding Awakening Skills) while in the Taint state restores HP based on the Special Skill's stage.
Using a Stage 1–4 Special Skill restores 10.00% / 20.00% / 30.00% / 40.00% of Max HP.
Using a Stage 1–4 Special Skill restores 2.00% / 4.00% / 6.00% / 8.00% of Max HP.

Longing LV1
A new equippable effect, 'Longing LV1,' has been added.
When 'Longing LV1' is equipped, the natural recovery rate of the Taint Gauge increases while HP is at 75% or higher.
Increased the natural recovery rate of the Taint Gauge by 50.00%.
Increased the natural recovery rate of the Taint Gauge by 10.00%.

Longing LV2
A new equippable effect, 'Longing LV2,' has been added.
When 'Longing LV2' is equipped, the natural recovery rate of the Taint Gauge increases while HP is at 50% or higher.
Increased the natural recovery rate of the Taint Gauge by 100.00%.
Increased the natural recovery rate of the Taint Gauge by 20.00%.

True Powers
Reduced the required SP from 3 to 2.

Cursed Arrow: Darkness
Changed to a default Special Skill.
Reduced the required level from 10 to 1.
Removed the prerequisite skill requirement.
Reduced the required SP from 5 to 0.
Improved so that all 3 arrows are fired even if the Special Skill is canceled midway.
Changed so that another Special Skill can be used starting about 0.74 seconds after activation.
Improved so that Dash can be used to cancel the Special Skill starting about 0.80 seconds after activation.
Reduced hitstun duration by about 0.40 seconds.
Increased total damage by about 5.07%.

Cursed Arrow: Drain
Changed the name of 'Cursed Arrow' to 'Cursed Arrow: Drain.'
Changed from a default Special Skill to a learnable Special Skill.
Increased the required level from 1 to 25.
Added 'Cursed Arrow: Darkness' as a prerequisite skill.
Increased the required SP from 0 to 4.
Added an effect that restores HP each time an arrow hits.
Improved so that all 3 arrows are fired even if the Special Skill is canceled midway.
Changed so that another Special Skill can be used starting about 0.74 seconds after activation.
Improved so that Dash can be used to cancel the Special Skill starting about 0.80 seconds after activation.
Reduced hitsun duration by about 0.40 seconds.
Decreased total damage by about 6.06%.

Cursed Flame: Copy
Reduced the required level from 63 to 55.
Improved so that the skill can be learned without changing jobs.
Changed the prerequisite skill to 'Cursed Arrow: Absorption.'
Reduced the required SP from 6 to 5.
Improved so that all arrows are fired even if the Special Skill is canceled midway.
Changed so that another Special Skill can be used starting about 0.74 seconds after activation.
Improved so that Dash can be used to cancel the Special Skill starting about 0.80 seconds after activation.
Reduced hitstun duration by about 0.40 seconds.

Cursed Arrow: Rush
Added a new Special Skill, 'Cursed Arrow: Rush.'
A Stage 3 Special Skill that fires 6 Evil Eyes consecutively forward to deal damage.

Cursed Flame: Scorching Heat
Changed the name of 'Cursed Flame' to 'Cursed Flame: Scorching Heat.'
Reduced the interval between hits from the flame pillars by about 0.06 seconds.
Improved so that Dash can be used to cancel the Special Skill starting about 1.70 seconds after activation.
Changed so that the Special Skill's recovery time is applied immediately upon activation.
Increased total damage by about 9.32%.

Cursed Flame: Explosion
Increased the required level from 21 to 29.
Reduced the required SP from 5 to 4.
Improved so that Dash can be used to cancel the Special Skill starting about 1.70 seconds after activation.
Changed so that the Special Skill's recovery time is applied immediately upon activation.
Increased total damage by about 14.69%.

Cursed Flame: Copy
Reduced the required SP from 6 to 5.
Reduced the interval between hits from the flame pillars by about 0.06 seconds.
Improved so that Dash can be used to cancel the Special Skill starting about 1.70 seconds after activation.
Changed so that the hitsun is applied immediately upon activation.
Increased total damage by about 4.50%.

Dark Astraphe: Thunder Strike
Changed the name of 'Dark Astraphe' to 'Dark Astraphe: Thunder Strike.'
Improved so that when there is only one target, the two lightning bolts merge and strike that enemy.
Improved so that Dash can be used to cancel the Special Skill starting about 1.60 seconds after activation.
Increased lightning damage by about 9.05%.

Dark Astraphe: Reduction
Changed the name of 'Dark Astraphe: Cooldown' to 'Dark Astraphe: Reduction.'
Increased the required level from 25 to 33.
Reduced the required SP from 5 to 4.
Improved so that when there is only one target, the two lightning bolts merge and strike that enemy.
Improved so that Dash can be used to cancel the Special Skill starting about 1.60 seconds after activation.
Increased lightning damage by about 2.50%.

Dark Astraphe: Focus
Reduced the required level from 65 to 57.
Improved so that the skill can be learned without changing jobs.
Reduced the required SP from 6 to 5.
Improved so that the upward attack range is increased by about 75.00%, allowing the skill to hit large monsters more effectively.
Improved so that Dash can be used to cancel the Special Skill starting about 1.60 seconds after activation.
Reduced hitstun duration by about 0.30 seconds.
Increased total damage by about 56.37%.

Dark Astraphe: Copy
A new Special Skill, 'Dark Astraphe: Replication,' will be added.
A skill that strikes lightning down on both sides of Decanee in succession, from the inside outward, dealing damage.

Domination: Group
The skill name 'Domination' will be changed to 'Domination: Group.'
The required SP will be reduced from 5 to 4.
The duration of the Attack Power increase buff will be increased from 15 seconds to 20 seconds.
The Attack Power increase will be increased from 5.00% to 7.00%.
The Attack Power increase will be increased from 2.50% to 3.50%.
Improved so that the Attack Power increase buff is maintained even when moving between stages.
Improved so that the skill can be canceled with a dash starting about 1.50 seconds after use.

Domination: Weaken
The required level will be increased from 35 to 37.
The required SP will be reduced from 5 to 4.
The Attack Power reduction debuff will be changed to a Defense reduction debuff.
The effect that reduces Attack Power by 3.00% for 3 seconds will be changed to an effect that reduces Defense by 5.00% for 7 seconds.
The effect that reduces Attack Power by 1.50% for 3 seconds will be changed to an effect that reduces Defense by 2.50% for 7 seconds.
Improved so that the skill can be canceled with a dash starting about 1.50 seconds after use.
Increased total damage by about 9.44%.

Domination: Gather
The required level will be reduced from 70 to 59.
The skill will be changed so that it can be learned without changing jobs.
The required SP will be reduced from 6 to 5.
Improved so that enemies in front of and behind Decanee are pulled toward the front.

Domination: Explosion
A new skill, 'Domination: Explosion,' will be added.
A 3rd Bar skill that causes a magic explosion, sending nearby enemies flying away from Decanee.

Protection: Toxic
The skill name 'Protection' will be changed to 'Protection: Toxic.'
The required level will be reduced from 15 to 9.
The required SP will be reduced from 5 to 4.
The attack range will be increased by about 500.00%.
Changed so that enemies hit are affected by an HP Drain debuff for 5 seconds.
Changed so that hit monsters do not counterattack.
The Defense increase provided by the shield will be reduced from 80,000% to 100%.
The Defense increase provided by the shield will be reduced from 80,000% to 50%
Improved so that the skill can be canceled with a dash starting about 1.60 seconds after use.
Increased total damage by about 138.99%.

Protection: Absorption
The required level will be increased from 40 to 41.
The required SP will be reduced from 5 to 4.
The attack range will be increased by about 500.00%.
Changed so that monsters hit are affected by a Bleeding debuff for 5 seconds.
Changed so that players hit are affected by an HP Recovery Speed reduction debuff for 5 seconds.
Changed so that hit monsters do not counterattack.
The Defense increase provided by the shield will be reduced from 80,000% to 40,000%.
Improved so that the skill can be canceled with a dash starting about 1.60 seconds after use.
Increased total damage by about 35.72%.

Protection: Group
The required level will be reduced from 73 to 72.
The required SP will be reduced from 6 to 5.
The shield effect granted to party members will be changed from Hyper Armor and increased Defense to invincibility.
The Defense increase provided by the shield will be reduced from 80,000% to 40,000%.
The shield's application range will be increased by about 44.00%.
Improved so that the shield duration is refreshed when the skill is used again on party members who are already protected by the shield.
Improved so that the skill can be canceled with a dash starting about 1.60 seconds after use.

Limited Liberation: Freedom
The skill name 'Limited Liberation' will be changed to 'Limited Liberation: Release.'
The required level will be reduced from 30 to 13.
The required SP will be reduced from 5 to 4.
Improved so that the hit timing occurs about 0.14 seconds earlier.
Changed so that another skill can be used starting about 1.00 second after use.
Improved so that the skill can be canceled with a dash starting about 1.80 seconds after use.
Increased total damage by about 3.36%.

Limited Liberation: Toxic
The required level will be reduced from 50 to 45.
The required SP will be reduced from 5 to 4.
Changed so that enemies hit by the lingering attack left on the ground are affected by an HP Drain debuff for 5 seconds.
Changed so that monsters hit by the lingering attack do not counterattack.
Improved so that the hit timing occurs about 0.14 seconds earlier.
Changed so that another skill can be used starting about 1.00 second after use.
Improved so that the skill can be canceled with a dash starting about 1.80 seconds after use.
Increased total damage by about 20.95%.

Limited Liberation: Slaughter
The required SP will be reduced from 6 to 5.
Improved so that the hit timing occurs about 0.20 seconds earlier.
Changed so that another skill can be used starting about 1.00 second after use.
Improved so that the skill can be canceled with a dash starting about 1.80 seconds after use.

Void: Gather
The skill name 'Void' will be changed to 'Void: Gather.'
The required level will be reduced from 45 to 17.
The required SP will be reduced from 5 to 4.
Changed so that monsters in front are drawn toward the center of the black hole when it is created.
An explosion attack will be added when the black hole disappears.
Improved so that the black hole remains until the end even if the skill is canceled midway.
Changed so that another skill can be used starting about 0.30 seconds after use.
Improved so that the skill can be canceled with a dash starting about 2.10 seconds after use.
Decreased total damage by about 2.18%.

Void: Weaken
The required level will be reduced from 55 to 49.
The required SP will be reduced from 5 to 4.
Changed so that the black hole no longer pulls enemies in.
The Defense reduction debuff will be applied starting with the black hole's first consecutive attack, and its duration will be refreshed with each subsequent hit.
The Defense reduction will be increased from 5.00% to 10.00%.
The Defense reduction will be increased from 2.50% to 5.00%.
Improved so that the black hole remains until the end even if the skill is canceled midway.
Changed so that another skill can be used starting about 0.30 seconds after use.
Improved so that the skill can be canceled with a dash starting about 2.10 seconds after use.
Decreased total damage by about 5.30%.

Void: Explosion
The required level will be reduced from 78 to 77.
The required SP will be reduced from 6 to 5.
Changed so that the black hole no longer pulls enemies in.
Changed so that monsters hit by the black hole do not counterattack.
Improved so that the black hole remains until the end even if the skill is canceled midway.
Changed so that another skill can be used starting about 0.30 seconds after use.
Improved so that the skill can be canceled with a dash starting about 2.10 seconds after use.
Increased total damage by about 13.80%.

Cruel Slash: Darkness
The required level will be reduced from 70 to 21.
The prerequisite skill requirement will be removed.
The required SP will be reduced from 6 to 4.
The duration of the Dark debuff that prevents monsters from targeting will be increased from 6 seconds to 10 seconds.
Improved so that the first hit occurs about 0.08 seconds earlier.
Changed so that another skill can be used starting about 0.30 seconds after use.
Improved so that the skill can be canceled with a dash starting about 1.70 seconds after use.
Increased total damage by about 7.86%.

Cruel Slash: Drain
The required level will be reduced from 60 to 53.
'Cruel Slash: Darkness' will be added as a prerequisite skill.
The required SP will be reduced from 5 to 4.
Changed so that HP is restored when the final explosion attack hits.
Each hit of the final explosion will restore 10.00% of Max HP. (Up to 20.00%)
Each hit of the final explosion will restore 5.00% of Max HP. (Up to 10.00%)
HP will only be restored once per hit, even when multiple enemies are hit simultaneously.
Improved so that the orb is fired about 0.18 seconds earlier.
Changed so that another skill can be used starting about 0.30 seconds after use.
Improved so that the skill can be canceled with a dash starting about 1.70 seconds after use.
Decreased total damage by about 4.31%.

Cruel Slash: Illusion
The prerequisite skill will be changed to 'Cruel Slash: Drain.'
The required SP will be reduced from 6 to 5.
The attack range will be expanded to cover the entire map.
Improved so that the attack continues until the end even if the skill is canceled midway.
Changed so that another skill can be used starting about 0.90 seconds after use.
Improved so that the skill can be canceled with a dash starting about 1.70 seconds after use.
Decreased total damage by about 9.98%.

Apocalypse
The attack range will be expanded to cover the entire map.
Changed so that the black hole no longer pulls enemies in.
Improved so that back attacks apply to consecutive attacks.
Changed so that another skill cannot be used while this skill is in use.
Improved so that the skill can be canceled with a dash starting about 2.70 seconds after use.
Increased total damage by about 24.22%.

Fabrication of Fate
Improved so that the skill can be canceled with a dash starting about 2.44 seconds after use.
Increased total damage by about 2.82%.

We will strive to create the best experience possible.
Thank you.