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Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.
<Maintenance Schedule>
November 4, 2026 (Wed) 04:00 - 08:00 (UTC+0)
<Character>
1. Awakening Expansion - Unleashed System

- The Awakening Expansion - Unleashed system will be added, allowing players to experience a new side of their characters. Characters that complete can grow even stronger through new and new Cores.
- expands upon the existing Awakening system and uses the same currencies as before (Stones of Liberation and Stones of Transformation).
- Added Aernas Guide Missions related to to the Aernas Guide.
1) Awakening Expansion - Unleashed Mission

- Players can register the by using the Mission Scroll Item.
(1) Register Requirements
- Only characters that satisfy the following conditions are able to register the .
① At least Character Level 90
② Awakening Complete
※ Characters that have already completed the mission cannot redo the mission.
(2) Purchase Mission
- Players can register the mission by using the ‘Awakening Expansion - Unleashed Mission Scroll’.
- Mission Scrolls can be purchased in the Item Mall > Training Mode with GP or VP.
① Awakening Expansion - Unleashed Mission: 18,000 GP
- All 8 Chain Missions must be cleared to complete .
- You can check the chain missions in the table below.
Order
Mission Condition
Number Completed
1
Clear Abyssal Path
1
2
Clear Chapel of Eternity
1
3
Clear Hall of Harmony
1
4
Clear Sanctuary of Divine Beast
1
5
Clear Path Shrouded in Darkness
1
6
Clear Apocalypse Vortex
1
7
Defeat Monsters within ±5 of Your Level
400
8
Clear Boundary of the Awakened Ones
1
② Awakening Expansion - Unleashed Mission: 8,000 VP
- Instantly completed upon registering.
(3) Complete
Completing the mission will change the character into an character and will have the following effects applied.

- Characters will have (Awakening Expansion - Unleashed) displayed next to their names in Character Select Screen and Character Information Window.
- The Dungeon Waiting Room’s Awakening Icon will change to a icon.
- Players can open 9 new cores.
2) Unleashed Skill
- The Unleashed Skill is a core skill unlocked with the .

- Upon use, the character’s stats will be enhanced for a limited time, and can use Unleashed 4th Bar Skills.
- There are a limited number of uses in each dungeon.
(1) How to Acquire and Equip

- You can acquire the Unleashed Skill by unlocking the that will be added with .
- Unleashed Skills are automatically equipped and cannot be unequipped.
- Details and the tooltip for Unleashed Skills can be found between the 4th Bar Skills and Awakening Skill in the skill tree page.
- If the Unleashed Skill has not yet been acquired, a lock icon will be displayed, and clicking on it will show a guide on how to acquire it.
(2) Keybind
- Unleashed Skills will be on V by default, and this may be changed in the Character Control settings.
- Following this, the following keybinds will be changed.
① Taunt: V → B
② Screen Maximize/Minimize: B → N
※ Keybind Reset Notice: Some keybind settings may be reset to their default after the update. Please check your keybind settings in the Options menu after logging in.
(3) In-game Interface

- You can check the number of Unleashed Skill uses available in the in-game screen.
- The number of available uses will go down upon each use. Unleashed Skills cannot be used while the previous Unleashed Skill’s effect is still in use.
(4) Item Slot Function Changes
- With the addition of the Unleashed Skill interface, in-game item slots will no longer be used, and the following contents will change.
① Hungry Pets' Revolt Dungeon: Picked up items will be immediately used, or will be used to activate objects.
② PvP Mode: Item Mode will be removed.
3) Awakening Expansion - Unleashed New Cores
- Unlocking will unlock 9 new types of cores.

- Cores are placed on the same page as existing Awakening Cores, and a new Core can only be unlocked after unlocking all prerequisite Cores.
- Players can use the 'Awakening Stone of Freedom' to unlock Cores.
1) Wishlist
Order
Core Name
Core Type
Basic Effects
Requirements
Cost
1
Main Core of Unity
Main
Attack 100
Acquire Unleashed Skill
50
2
Support Core of Creation
Support
Attack 180
+ Property Stat (Table 3-1)
40
3
Main Core of Indomitability
Main
Unleashed Skill Duration +2 seconds
50
4
Support Core of Destruction
Support
Critical Rate 1.50%
+ Property Stat (Table 3-2)
60
5
Main Core of Abundance
Main
Attack 150
Unleashed Skill Use +1
70
6
Support Core of Creation
Support
Attack 240
+ Property Stat (Table 3-1)
60
7
Main Core of Persistence
Main
Unleashed Skill Duration +3 seconds
70
8
Support Core of Destruction
Support
Critical Damage 13.40%
+ Property Stat (Table 3-2)
80
9
Main Core of Resonance
Main
Attack 200
Attack Power Buff +2.5% (Additive) when using an Unleashed Skill
100
※ Support Cores will have one of the stats from Table 3 below on set rates.
(2) Support Core Property Stats
- Support Core of Creation
Stat
Minimum
Maximum
Attack
104
500
Defense
152
350
Vitality
152
350
Special Attack
107
800
Special Defense
164
560
HP Recovery
3.12%
15.00%
MP Recovery
1.05%
6.00%
Taint Resistance
1.04%
5.00%
- Support Core of Destruction
Stat
Minimum
Maximum
Critical Chance
1.52%
3.50%
Critical Damage
10.17%
27.00%
Back Attack Damage
1.04%
5.00%
Hell Spear Chance
1.04%
5.00%
Hell Spear Damage
164
560
HP Absorption
164
560
MP Absorption
164
560
Taint Resistance
1.04%
5.00%
4) Support Core Transformation System Improvements

- A new system for changing support core stat values will be added.
(1) Property Change (Previous System)
- Use Awakening Stones of Transformation to change both the property and value of support cores.
- If you exit the pop-up without selecting a transformation result, it will select the existing selection by default.
(2) Value Change (New System)
- Use Awakening Stones of Freedom to keep the property, but change the value of support cores.
- The value will not decrease and only go up or stay the same.
- Each value change attempt will cost 5 Awakening Stones of Freedom and 10 Awakening Stone of Transformation.
(3) How to Use
- Select the / tab at the top of the Core Conversion popup to use the desired function.
- When the popup is opened, the tab is selected by default.
- Click the Probability Info button in the popup to view the Awakening Stone Transformation probability information.
5) Added Hero Collection

An effect will be added to the Hero Collection, providing stat bonuses based on the number of characters in the account that have entered the state.
Achieved Character Count
Property Stat
Stat Value
1
Increase Awakening Skill Damage
1.50%
3
Special Attack
200
5
Increase Awakening Skill Damage
3.50%
10
Critical Damage
10.00%
2. Awakening Expansion - Unleashed Balance Improvements
0) Common
- These changes will only apply to PVP and will be separate from dungeon balancing and specifications.
1) Lire
■ Unleashed 4th bar Skill
Special Skill/Command
Changes
Voltex Raid
A new Unleashed 4th Bar Special Skill, ‘Vortex Raid,’ will be added for Archer (1st Job).
An installable skill that fires an arrow diagonally upward. When the arrow embeds itself in the ground, it unleashes a storm, dealing damage effectively to large monsters.
Bloom Catastrophe
A new Unleashed Stage 4 Special Skill, ‘Bloom Catastrophe,’ will be added for Crossbowman (2nd Job).
A skill that fires a barrage of crossbow bolts while spinning in midair, continuously striking a wide area.
Celestial Shot
A new Unleashed Stage 4 Special Skill, ‘Celestial Shot,’ will be added for Arch Ranger (3rd Job).
A skill where you leap into the air with its wings spread and gather energy while dealing continuous damage to nearby enemies, then unleash the wind pressure of a massive arrow to strike the entire area repeatedly.
Void Resonance
A new Unleashed Stage 4 Special Skill, ‘Void Resonance,’ will be added for Nova (4th Job).
An installable Special Skill that creates a dark orb where the arrow hits. The orb deals continuous damage with shockwaves before exploding.
If the arrow does not hit, an orb will be created automatically after a set period of time.
Each time an enemy is hit by a shockwave, they receive a Defense Reduction debuff for 10 seconds. Defense is reduced by 10% initially, up to a maximum of 15%.
Defense Reduction Halved (Initially 5%, Up to 7.5%)
■ Archer (1st Job)
Special Skill/Command
Changes
Combo Attack Lv1, Lv2 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 69.82%.
Critical Attack (→→ during Combo)
Increased total damage by about 85.22%.
Double Attack (→→ during Last Combo)
Increased total damage by about 57.42%.
Poison Arrow
Increased poison damage by about 149.92%, which increased total damage by about 15.01%.
Flaming Arrow TYPE 1
Reduced the duration of the debuff to around 2.50 seconds.
Increased poison damage by about 367.52%, which increased total damage by about 8.00%.
Flaming Arrow TYPE 2
Increased the damage of the fire area created on the floor by about 151.83%.
Rain of Arrows
Improved so that follow-up attacks still occur even if the skill is canceled after all arrows fired upward have been launched.
Reduced Special Skill hitstun by about 0.20 seconds.
The damage of the 1st and 2nd arrows from the center among the 14 falling arrows remains unchanged.
Reduced the damage of the 3rd to 8th arrows by about 15.00%.
Reduced the damage of the 9th to 14th arrows by about 43.33%.
Sharp Shoot TYPE 1
Increased total damage by about 5.00%.
Sharp Shoot TYPE 2
Increased total damage by about 68.20%.
Dark Shot
Increased the darkness orb’s horizontal attack range by about 35.14% and vertical attack range by about 35.14%.
Changed so that the dark orb pulls nearby enemies in with a powerful pull upon creation.
The dark orb remains for about 4.20 seconds, repeatedly hitting enemies before exploding.
Changed so that Back Attack damage is no longer applied to the dark orb.
Storm Arrow
Reduced Special Skill hitstun by about 0.10 seconds.
Meteor Strike
Improved so that the final explosion attack no longer collides with the target and instead occurs at the level where Lire is standing.
Increased the explosions' horizontal attack range by about 77.78% and vertical attack range by about 116.05% to match the visual effects.
Reduced Special Skill hitstun by about 0.50 seconds.
Guardian Attack
Reduced damage per arrow hit by about 52.24%, but improved so that each arrow pierces and hits targets multiple times.
Changed so that the magic circle appears higher, allowing it to deal more damage to larger monsters.
Magic Missile
Reduced the time it takes for the skill to activate by about 0.46 seconds
Changed so that the explosion hits only once. Accordingly, the damage per hit is increased by about 700.00%. (Retained total damage.)
Increased the explosions' horizontal attack range by about 14.29% and vertical attack range by about 104.08% to match the visual effects.
Stardust Rain
Removed Special Skill hitstun, making the first hit occur about 0.5 seconds faster.
Sudden Raid
Improved so that the arrows pierce through targets, allowing them to deal more damage to larger monsters.
Reduced the damage of Storm Arrow per hit by approximately 53.24%.
Changed the motion and hitbox so that Rain of Arrows is used a total of 3 times.
Improved so that Rain of Arrows explodes upon touching the floor after piercing through enemies. The same target can only be hit once per arrow.
Increased the damage of each hit of Rain of Arrows by about 251.79%
■ Crossbowman (2nd Job)
Special Skill/Command
Changes
Combo Attack 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 64.89%.
Double Attack (→→ during Last Combo)
Increased total damage by about 52.66%.
Fan Shot
No Rest for the WickedImproved so that pressing Z while using the skill consumes 0.9 MP bars and allows Fan Shot to be used up to 2 additional times.
Special Skill hitstun does not occur when using it additional times.
Dance Tempest
Increased horizontal attack range by about 47.06% and vertical attack range by about 100.00%.
Harpy Hunt Shot TYPE 2
A new special skill, ‘Harpy Hunt Shot TYPE 2’ will be added.
After extending the crossbow and taking a ready stance, rapidly fire a series of shots forward, repeatedly hitting targets across a long range along the X-axis.
Catastrophe
The arrow fired on the initial hit is removed, and area damage is generated directly in front of Lire. (The arrow's damage is incorporated into the orb, so the total damage remains unchanged.)
Increased the darkness orb’s horizontal attack range by about 33.33% and vertical attack range by about 16.67%.
Reduced Special Skill hitstun by about 0.50 seconds.
■ Arch Ranger (3rd Job)
Special Skill/Command
Changes
Combo Attack 1, 2, 3 (Z Z Z)
Increased total damage by about 40.10%.
Critical Attack (→→ during Combo)
Increased total damage by about 51.15%.
Double Attack (→→ during Last Combo)
Increased total damage by about 5.05%.
Hyper Shot
Reduced Special Skill hitstun by about 0.50 seconds.
Hyper Wind
Improved to increase horizontal movement speed and allow Lire to pass through targets while moving.
Improved so that the duration can be extended by consuming MP. (1 Time per 0.3 bars of MP used, Max 6 Times)
Increased horizontal attack range by about 11.11% and vertical attack range by about 301.89%.
Chakra
Improved so that the arrows rapidly fall and explode on the ground based on Lire's position.
The arrow's explosion range is set to its maximum size (5.0*3.0 Grids) from the start.
Chakra TYPE 2
A new special skill, ‘Chakra TYPE 2’ will be added.
Lire soars high and fires three explosive arrows toward the ground. Each arrow creates an explosion and a shockwave that spreads across the entire area upon impact, dealing damage over a wide range.
Big Shot
Changed so that the firing angle cannot be adjusted and the skill performs a single-hit attack over a long range in front.
■ Nova (4th Job)
Special Skill/Command
Changes
Combo Attack 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 78.58%.
Critical Attack (→→ during Combo)
Increased total damage by about 25.74%.
Double Attack (→→ during Last Combo)
Increased total damage by about 6.63%.
Getup Attack (Z while Downed)
Increased total damage by about 3.10%.
Blood Rain
Reduced the amount of time it takes to shoot the arrow into the sky by about 0.38 seconds.
Improved so that the rain of arrows continues even if the skill is canceled after all arrows have been fired.
Buster Shot
Changed so that additional attacks cannot be used if the input is delayed and Lire is already performing the finishing animation.
Buster Shot TYPE 2
A new special skill, ‘Buster Shot TYPE 2’ will be added.
A skill that imbues arrows with the power of wind, causing them to pass through a magic circle and create a massive explosion in front.
Void Shot
Changed so that the firing angle cannot be adjusted and the skill fires three arrows in a row with a new motion.
Changed the timing of the Special Skill's hitstun application so that hitstun is no longer applied after the first hit.
Removed the dark orb’s black hole effect.
2) Jin
■ Unleashed 4th bar Skill
Special Skill/Command
Changes
Sky Shattering Flurry
A new Unleashed 4th Bar Special Skill, ‘Sky Shattering Flurry,’ will be added for Fighter (1st Job).
A skill in which Jin moves like a flash of light, repeatedly striking a wide area before slamming the ground to unleash a powerful AOE explosion.
Enter Burning Mode after the skill ends.
Shattering Strike
A new Unleashed 4th Bar Special Skill, ‘Shattering Strike,’ will be added for Shisa (2nd Job).
A skill that generates a powerful shockwave in front, followed by a chain of explosions from the resulting aftershock.
Heaven Shattering Lotus Barrage
A new Unleashed 4th Bar Special Skill, ‘Heaven Shattering Lotus Barrage,’ will be added for Asura (3rd Job).
A skill in which Jin slams his staff into the ground to create a massive area, dealing continuous damage to enemies within it while summoning a lotus barrage, then unleashing a powerful explosion at the end.
Pressing the attack key while using the skill allows Jin to skip the consecutive hits and proceed directly to the final explosion.
True Fists of Heaven & Earth
A new Unleashed 4th Bar Special Skill, ‘True Fists of Heaven & Earth,’ will be added for Rama (4th Job).
A skill in which Jin transforms into a state of unity, combining the powers of End of Days and Iron Fist to enhance Fists of Heaven & Earth.
While the Unity state is active, the effects of Fists of Heaven & Earth, Iron Fist, and End of Days are applied simultaneously, and Iron Fist and End of Days cannot be used.
In , while in the Unity state, apply Hyper Armor.
When the Unity state ends, an explosion occurs, dealing damage to nearby enemies.
True Fists of Heaven & Earth - Combo Attack 3
During the Unity state, Combo Attack 3 is changed to an attack that fires a short energy wave and 2 homing orbs.
During the Unity state, the combo window for Combo Attacks 1 and 2 is reduced by about 0.08 seconds.
True Fists of Heaven & Earth - Jump Attack 3
An additional third attack that can be chained from an aerial combo is added during the Unity state.
Jin fires an energy wave diagonally downward with both hands, along with 2 homing orbs.
True Fists of Heaven & Earth - Heavenly Destruction Strike
During the Unity state, the number of Heavenly Destruction Strike charging stages is reduced by 1, allowing the final stage to be reached about 0.40 seconds faster.
During the Unity state, Heavenly Destruction Strike can be canceled with a dash starting about 0.56 seconds after firing.
Heavenly Destruction Strike's hits are maintained even when canceled with a dash.
Improved so that an afterimage of the Heavenly Destruction Strike stance remains when canceled with a dash.
During the Unity state, the character cannot be knocked back by enemy attacks while using Heavenly Destruction Strike.
■ Fighter (1st Job)
Special Skill/Command
Changes
Combo Attack Lv1 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 30.39%.
Combo Attack Lv2 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 13.36%.
Dash Attack Lv2 (Z during Dash)
Increased total damage by about 20.36%.
Critical Attack (→→ during Combo)
Increased total damage by about 26.20%.
Double Attack Lv1 (→→ during Last Combo)
Increased total damage by about 65.60%.
Double Attack Lv2 (→→ during Last Combo)
Increased total damage by about 16.67%.
Dragon Upper Cut
Reduced Special Skill hitstun by about 0.20 seconds.
Dragon Upper Cut (Burning)
Reduced Special Skill hitstun by about 0.20 seconds.
Increased total damage by about 20.00%.
Dragon Upper Cut Lv 2
Reduced Special Skill hitstun by about 0.50 seconds.
Dragon Upper Cut Lv 2 (Burning)
Reduced Special Skill hitstun by about 0.50 seconds.
Iron Mountain Assault
Improved so that the activation condition for Iron Mountain Assault is relaxed from charging to pressing the Z key during a specific window.
The attack range of the first and second animations is increased by about 195.86%, and the attack range of the third animation is expanded vertically to match the shape of the effect.
The first hitstun duration is reduced by about 0.40 seconds.
The hitstun duration for each subsequent animation chain is reduced by about 0.50 seconds.
Iron Mountain Assault (Burning)
The first hitstun duration is reduced by about 0.50 seconds.
Increased total damage by about 18.00%.
Hsing I Palm
The final firing hit occurs about 0.40 seconds sooner, activating about 1.00 second after using the Special Skill.
The attack range of the final firing hit is changed to match the size of the Burning effect, increasing it by about 31.25%.
The damage of consecutive hits is reduced by about 88.09%, while the damage of the final firing hit is increased by about 231.69%, increasing the final firing hit's share of total damage to about 90.00%.
Reduced total damage by about 10.00%.
Hsing I Palm (Burning)
The final firing hit occurs about 0.40 seconds sooner, activating about 1.00 second after using the Special Skill.
The final firing hit's effect is enhanced, and its attack range is increased by about 267.38%.
The damage of consecutive hits is reduced by about 88.09%, while the damage of the final firing hit is increased by about 231.69%, increasing the final firing hit's share of total damage to about 90.00%.
Reduced total damage by about 10.00%.
White Flower Pummel
Removed hitstun on hit.
Reduced the first hitstun duration by about 0.40 seconds.
Removed the second hitstun.
White Flower Pummel (Burning)
Reduced the first hitstun duration by about 0.40 seconds.
Increased the attack range of the final hit.
Increased the duration of the final hit's hit detection.
Increased total damage by about 15.00%.
White Flower Pummel Lv 2
Reduced the hitstun duration by about 0.70 seconds.
White Flower Pummel Lv 2 (Burning)
Reduced the hitstun duration by about 0.70 seconds.
Increased total damage by about 10.00%.
Dragon Squall
Increased the projectile's movement speed by about 100.00%.
Increased the explosion's attack range to match the size of the effect.
Reduced the hitstun duration by about 0.70 seconds.Reduced the hitstun duration by about 0.70 seconds and reduced the effect's duration accordingly.
Dragon Squall (Burning)
Reduced the hitstun duration by about 0.70 seconds.
Enhanced the projectile's effect.
Increased the projectile's total damage by about 10.00%.
Crumbling Mountain Strike
Improved the skill structure so that pressing the Z key during the consecutive hit sequence consumes MP and repeats the animation, allowing additional hits.
Additional hits from repeating the sequence with the Z key deal 50% of the damage of the initial consecutive hit.
Reduced the duration of the consecutive hit sequence by about 0.70 seconds.
Reduced the final hitstun duration after the consecutive hit sequence by about 0.50 seconds.
Increased total damage by about 10.00%.
Crumbling Mountain Strike (Burning)
Improved the skill structure so that pressing the Z key during the consecutive hit sequence consumes MP and repeats the animation, allowing additional hits.
Additional hits from repeating the sequence with the Z key deal 50% of the damage of the initial consecutive hit.
Reduced the duration of the consecutive hit sequence by about 0.70 seconds.
Reduced the delay before the upward strike after the consecutive hit sequence.
Removed hitstun before the final hit.
Increased total damage by about 20.00%.
Fist of 10,000 Hells (Burning)
Improved so that the final hit causes an explosion on the spot without firing a projectile.
Increased total damage by about 5.00%.
Fist of 10,000 Hells LV 2
Fixed a bug where the character's facing direction was forcibly changed to the right when using the Special Skill, even when facing left.
Fist of 10,000 Hells LV 2 (Burning)
Fixed a bug where the character's facing direction was forcibly changed to the right when using the Special Skill, even when facing left.
Increased the attack range of the final explosion by about 880.39%.
Increased total damage by about 20.00%.
Indomitable Spirit
Fixed a bug where the character's facing direction was forcibly changed to the right when using the Special Skill, even when facing left.
Removed the zoom-in effect during the second hitstun.
Indomitable Spirit (Burning)
Fixed a bug where the character's facing direction was forcibly changed to the right when using the Special Skill, even when facing left.
Removed the zoom-in effect during the second hitstun.
Increased total damage by about 7.63%.
Flash of Light
Improved the skill structure by increasing the attack range of the first hit horizontally by about 100.00%, allowing it to hit throughout the entire jumping movement sequence.
Fixed a bug where the attack range was generated abnormally while jumping and moving.
Expanded the attack range of the final hit to cover the entire map.
Removed hitstun before the final hit.
Increased the damage of the consecutive hit sequence by about 20.00% and the damage of the final hit by about 7.60%, increasing total damage by about 15.00%.
■ Shisa (2nd Job)
Special Skill/Command
Changes
Combo Attack 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 43.23%.
Dash Attack 1, 2 (Z Z during Dash)
Increased total damage by about 2.60%.
Up Attack during Dash (↑Z during Dash)
Increased total damage by about 11.56%.
Jump Attack (Z during Jump)
Increased total damage by about 24.92%.
Down Attack during Jump (↓Z during Jump)
Increased total damage by about 16.61%.
Critical Attack (→→ during Combo)
Increased total damage by about 48.83%.
Double Attack (→→ during Last Combo)
Increased total damage by about 42.71%.
Getup Attack (Z while Downed)
Increased total damage by about 18.69%.
True Strike Dragon Tail
Removed hitstun on hit.
Increased total damage by about 10.00%.
True Strike Dragon Tail (Burning)
Reduced the hitstun duration by about 0.40 seconds.
Increased total damage by about 15.00%.
Power Rising
Reduced the hitstun duration by about 0.30 seconds.
Power Rising (Burning)
Increased total damage by about 20.00%.
The Glow
Reduced the second hitstun duration by about 0.30 seconds.
The Glow (Burning)
Increased total damage by about 28.10%.
The Glow TYPE 2
A new special skill, ‘The Glow TYPE 2,’ will be added.
Jin gathers energy in both tonfas and swings them forward twice, releasing energy that moves forward and creates shockwaves before firing a powerful blast of energy.
When the Rage Gauge is at least 0.7 bars, the skill is used in its Burning form, enhanced with flames.
Total Smash
Removed the effect that pulls targets in.
Increased projectile movement speed by about 150.00%.
Fixed a bug where the projectile's hit detection was misaligned.
Improved so that the projectile does not leave the stage.
Added explosion damage that hits each target once when the projectile is fired.
Added an explosion effect when the projectile disappears.
Reduced hitstun duration by about 0.50 seconds.
Increased the projectile's movement hit damage and explosion damage.
■ Asura (3rd Job)
Special Skill/Command
Changes
Combo Attack 1, 2, 3, 4 (Z Z Z Z Z)
Increased total damage by about 18.20%.
Jump Attack (Z during Jump)
Increased total damage by about 42.04%.
Critical Attack (→→ during Combo)
Increased total damage by about 50.02%.
Double Attack (→→ during Last Combo)
Increased total damage by about 39.10%.
Getup Attack (Z while Downed)
Increased total damage by about 16.96%.
Combo Attack 1, 2, 3, 4, 5 (Z Z Z Z Z)
Increased total damage by about 30.39%.
Critical Attack (→→ during Combo)
Increased total damage by about 26.20%.
Double Attack (→→ during Last Combo)
Increased total damage by about 65.60%.
Getup Attack (Z while Downed)
Increased total damage by about 1.42%.
Asura Strike
Reduced hitstun duration by about 0.60 seconds.
Increased total damage by about 5.00%.
Asura Strike (Burning)
Reduced hitstun duration by about 0.60 seconds.
Increased total damage by about 10.00%.
Asura Slicer (Burning)
Increased total damage by about 10.00%.
Asura Yang
Improved so that counterattacks do not occur during the initial staff-spinning attack.
Adjusted the attack range during the jump to match the size of the effect.
Increased total damage by about 10.00%.
Asura Yang (Burning)
Improved so that counterattacks do not occur during the initial staff-spinning attack.
Adjusted the attack range during the jump to match the size of the effect.
Increased total damage by about 10.00%.
Asura Yang TYPE 2
A new special skill, ‘Asura Yang TYPE 2,’ will be added.Jin leaps into the air and releases a series of blasts of fighting spirit before descending vertically and slamming the ground, causing a powerful explosion over a wide area.
When the Rage Gauge is at least 0.7 bars, the skill is used in its Burning form, enhanced with flames.
Skyfall
Improved so that Jin is not pushed back by monsters while using the skill.
Added an attack that hits the area when the first lotus appears, and improved the skill so that enemies within the area are continuously hit while the lotus remains.
Fixed a bug where the lotus's final hit did not occur.
Changed so that the 6 subsequent lotuses appear at regular intervals.
Improved so that the attack ranges of the 6 lotuses each expand inward, allowing them to hit without leaving gaps, including the center.
Reduced the lotus duration by about 0.80 seconds.
Increased the damage per lotus hit by about 6.71%.
■ Rama (4th Job)
Special Skill/Command
Changes
Jump Attack 1, 2 (Z during Jump)
Increased total damage by about 20.55%.
Getup Attack (Z while Downed)
Increased total damage by about 11.79%.
Infinite Hand
Reduced hitstun duration by about 0.40 seconds.
Destroyer of Heaven
Changed the skill from a stacking structure to a single-hit area attack.
Increased total damage by about 300.24%.
Destroyer of Heaven (Burning)
Improved the skill by increasing the JF input window, making it easier to chain.
Reduced the first hitstun duration by about 0.40 seconds.
Increased the total damage of the third chain by about 30.00%.
White Monkey Technique
Improved so that the attack range and effect are generated based on the character's center when charging energy.
Increased the attack range of the final explosion.
Added an earthquake effect when enemies are hit by the final explosion.
Reduced the second hitstun duration by about 0.20 seconds.
Increased total damage by about 5.00%.
White Monkey Technique (Burning)
Increased the attack range of the final explosion.
Added an earthquake effect when enemies are hit by the final explosion.
Reduced the second hitstun duration by about 0.20 seconds.
Increased total damage by about 5.00%.
White Monkey Technique TYPE 2
A new special skill, ‘White Monkey Technique TYPE 2’ will be added.
Jin gathers energy in his Vajra and then slams it forcefully into the ground, causing a massive explosion to erupt in front of him and deal single-hit damage.
When the Rage Gauge is at least 0.7 bars, the skill is used in its Burning form, enhanced with flames.
Fists of Heaven & Earth
Added damage when transforming.
Fists of Heaven & Earth - Combo Attack
Fixed a bug where the hit location and explosion location of Combo Attack did not align.
Improved so that Combo Attack 1 can be chained from Combo Attack 3 starting about 0.50 seconds into its animation.
Fixed an issue where Combo Attacks continued into the Fists of Heaven & Earth attack even after the buff ended.
Reduced the damage of Combo Attack 3 the projectiles of Combo Attacks 1 and 2 by about 8.81%.
Adjusted to account for the increased combo speed, resulting in increased total damage dealt over the same period.
Fists of Heaven & Earth - Jump Attack
Fixed a bug where the hit location and explosion location of Jump Attack did not align.
Increased total damage by about 10.00%.
Fists of Heaven & Earth - Heavenly Destruction Strike
Improved so that the firing direction of Heavenly Destruction Strike can be switched left or right based on the directional key pressed when firing.
Improved so that pressing the Z key again after firing Heavenly Destruction Strike allows Heavenly Destruction Strike to be used for a longer duration.
The duration of Heavenly Destruction Strike is extended by about 0.28 seconds per Z key input, up to 5 times (about 1.40 seconds). Z key inputs are only recognized during the about 0.28 second window immediately before the duration is extended.
Increased total damage for Stages 1 and 2 by about 15.00%.
Reduced Stage 3 damage by about 17.00%.
We will strive to create the best experience possible.
Thank you.