Damnatio Lusoris Demo · published
Controller
Fixed a critical bug where Confirm (A/Cross) wasn't bound in menus at all — pressing it silently did nothing anywhere in the game.
Full native controller navigation on every screen: Main Menu, Level Select, Character Select, Pause, Level-Up, Elite Reward, Run Summary, Victory, Fortune's Pact, Slayer's Path.
Remapped to standard PlayStation layout: Roll on Cross, the three main abilities on Square/Triangle/Circle, the rare 4th ability on R1.
Button prompts now correctly show PlayStation icons instead of Xbox letters when a DualShock/DualSense is detected.
Fixed several ways controller focus could silently disappear (scrollable lists, hidden buttons stealing focus, rerolling or buying an upgrade, returning from Fortune's Pact/Slayer's Path).
Fixed mouse and controller both becoming unresponsive after minimizing and restoring the game window.
Fixed a rare case where the game could keep running in the background, unpaused, after the player had already died.
Bug Fixes
Closed an exploit letting the player stand deeper in a lake than any enemy would follow.
Enemies no longer jitter/vibrate in place when crowded along a shoreline.
Fixed the dice/reroll row being invisible in windowed mode.
Fixed the level-up screen losing all focus from the second level-up of a run onward.
Added missing explanations for the healing and cooldown-reset potions.
Fixed torch light rendering as a hard-edged rectangle instead of a soft glow.
Balance
New enemy types now unlock more gradually in the first few minutes of a run.