Theory of Poltaran · published · build 26303845
Added new cutscenes and reworked some existing ones.
Added the game's intro.
Added achievements.
Added a day/night cycle that changes as you progress through the story.
Added new soundtracks for each boss.
Added pickable medkits to some locations.
Added more ambient sounds.
The inventory can now be both opened and closed using the Tab key.
The exit menu can now be opened and closed by pressing the Esc key again.
Added more visual effects, including fire effects.
Reworked the water material.
Health and stamina bars now fill smoothly when their values change.
Reworked some soundtracks.
Changed the weapon icons in the inventory.
Menu animations are now smoother.
The HUD no longer obstructs the player's view during cutscenes.
Reworked some boss arenas.
Adjusted the stats of some bosses, including damage, movement speed, and rate of fire.
Adjusted the player's weapon stats, including damage, speed, and rate of fire.
Optimized the game's performance.
Fixed issues with some bosses that allowed players to bypass intended game mechanics and kill them too easily.
Fixed the drop locations of crates from some bosses.
Fixed the draw distance of trees.
The correct health value is now displayed when transitioning from one level to another.
Fixed some localization translation errors.
And many other minor changes!