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Theory of Poltaran · v1.2, public · first seen

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Major update · published by the developer

Global Update 1.2

On Steam

UPDATE 1.2 — CHANGELOG

NEW FEATURES

  • Added new cutscenes and reworked some existing ones.

  • Added the game's intro.

  • Added achievements.

  • Added a day/night cycle that changes as you progress through the story.

  • Added new soundtracks for each boss.

  • Added pickable medkits to some locations.

  • Added more ambient sounds.

  • The inventory can now be both opened and closed using the Tab key.

  • The exit menu can now be opened and closed by pressing the Esc key again.

VISUAL EFFECTS

  • Added more visual effects, including fire effects.

  • Reworked the water material.

  • Health and stamina bars now fill smoothly when their values change.

  • Reworked some soundtracks.

  • Changed the weapon icons in the inventory.

  • Menu animations are now smoother.

  • The HUD no longer obstructs the player's view during cutscenes.

REBALANCING

  • Reworked some boss arenas.

  • Adjusted the stats of some bosses, including damage, movement speed, and rate of fire.

  • Adjusted the player's weapon stats, including damage, speed, and rate of fire.

FIXES AND OPTIMIZATION

  • Optimized the game's performance.

  • Fixed issues with some bosses that allowed players to bypass intended game mechanics and kill them too easily.

  • Fixed the drop locations of crates from some bosses.

  • Fixed the draw distance of trees.

  • The correct health value is now displayed when transitioning from one level to another.

  • Fixed some localization translation errors.

And many other minor changes!

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