Gameplay changes 30 October to 2 November

Ruin · published · build 26364572

Combat & abilities

  • Paladins can now use Iron Resolve, reducing damage taken by 50% for 6 seconds.
  • Added Pyroclysm, a Pyromancer only spell with a 3 second cast, heavy Fire damage, a burn and no cooldown.
  • Enemies far above your level are now much harder to hit and critically strike.
  • Added glancing blows to ordinary melee attacks, with a minimum of 1 damage and labels shown only in the combat log.
  • Reduced melee reach and improved weapon impacts and blood splatter so attacks connect more closely with their targets.
  • Character creation now correctly shows Warrior and Paladin as Tank/DPS, and Cleric and Grovekeeper as Healer/DPS.

Spell effects

  • Reworked fire spells with red molten projectiles, richer trails, casting hand bursts and stronger explosions.
  • Fire Storm meteors now fall diagonally with burning trails.
  • Fire Barrage now uses one firing sound per volley, with varied flight and impact sounds.
  • Fireball and Pyroclysm burns now show rising flames whenever they deal damage.
  • Verdant Heal now surrounds its target with green spirals, light and floating leaves.

Loot & enchanting

  • Added world drop recipe: Berserker, giving melee hits a 3% chance to grant +50 Strength for 15 seconds.
  • Cooking and Soul Leech recipe drops now use editable loot entries with their intended 0.05% chances.
  • Mobs in forced PvP areas now award double Embers.
  • Right clicking enchanted scrolls now adds them to an open trade, while normal right click use still applies their enchant.

Building & claims

  • Fixed siege damage bypassing claim protection and destroying buildings or furniture below 25% health.
  • Personal claims and boats now take 24 hours to decay from 25% to destruction; Town Halls take 48 hours.
  • Breached guild storage becomes publicly lootable at 25% health, while protected personal homes inside retain their own protection.
  • Fire bombs now deal 1 building damage on impact and once per minute afterward.
  • Catapult building damage is capped at 50 per target, with wider shot spread and stronger recoil.
  • Authorized guild members can now remove or cancel their own guild structures.
  • Large bunker towers now appear in the guild building menu.
  • Altar of Life now uses the correct model.
  • Buildings automatically flatten suitable tiles at matching heights when placed.
  • Fixed furniture placement being incorrectly rejected inside Stone Huts.
  • Gold and iron replenish on claims without changing terrain height or removing covering soil.
  • Natural trees no longer regrow inside guild claims.

Farming & gathering

  • Improved watering with grounded animations, fuller streams, correctly positioned splashes and sound lasting throughout the pour.
  • Planting now produces larger dirt effects and short digging sounds during the kneeling animation.
  • Dropping materials now uses a shovel animation, a large dust cloud and varied landing sounds.
  • Terrain actions remember your previous choice, while the material picker keeps your last material highlighted.
  • Crop soil dries faster in sunshine and wind, more slowly under clouds or at night, and gains moisture from rain.
  • Crop care on guild land now follows the Plant permission while normal growth and decay continue.
  • Wood burning furnaces, stoves and campfires now produce charcoal.
  • Added harvestable wild carrot and tomato patches that provide seeds.
  • Queen Bees now have a 15% chance to drop from the final hit when cutting down a tree.

Map & cartography

  • Added personal maps with exploration that becomes fogged again after 24 hours, while drawings and markers remain permanent.
  • Cartographers can create Field Maps at skill 20, preserving a shareable snapshot on a blank scroll.
  • Added canvas style painting controls with more colours, brush shapes, opacity, size sliders and brush previews.
  • Added movable map symbols for resources, towns, vendors and other landmarks, with names optional where appropriate.
  • Compass landmarks and saved markers now appear across navigation displays, with the closest five saved markers of each type shown.
  • Edge markers show distance, while hovering a marker brings it forward and fades competing markers.
  • Added a movable, resizable player centred minimap and an option to choose between it and the top centre compass.
  • Map now defaults to M, and Vanity defaults to N.

Quests

  • Mob tooltips now show relevant kill and item objectives for you and your party, including accepted quests that are not tracked.
  • Updated the quest log and tracker with matching numbered badges, clearer difficulty colours, smaller outlined text and green completed objectives.
  • Quest rewards now display item icons, quantities and hover descriptions.

Social & interface

  • Added Who, with searchable online players, sortable columns and right-click player actions.
  • Friends and Ignored now use profile portraits, smaller status badges and cleaner spacing.
  • Guild roles now support creating, renaming and deleting directly from the role list, with clearer selection highlighting.
  • Fixed Construction and Cartography displaying the wrong profession details.
  • Added an option to stop the camera automatically following when moving forward.
  • Added size based creature footsteps, with quieter and less repetitive small creature steps.
  • Restored missing item and ability icons, including Catacombs icons, and corrected the ammo slot background.
  • Echo — 7:09 AM
  • Workshop & addons
  • New community Workshop addons now appear in game without needing to subscribe through Steam first.
  • Customize UI now supports the Character window, loot feed and mob hover card, with an option to hide the loot feed.
  • Addons can now display equipped item details and attach their panels beside the Character window.
  • Added support for addon party and raid messages, loot notifications, and player clicked copying or website links.

Cinematics & loading

  • Added the Nightrun intro with close up portraits, subtitles, scene music, Highlands trolls and the mountain boss.
  • Cinematic sights and sounds now follow the camera, including nearby players and live combat.
  • Water and clutter now retain a Low setting instead of being switched off.
Gameplay changes 30 October to 2 November · Ruin patch notes · SteamPeaks