Revenant Dusk · published · build 26300570
New characters start with water/chips. The start was a little too punishing with food and water. Hardcore characters will get a new set of water/chips on their new character spawn
Garden beds now show their growth progress. It was a little hard to tell how far along your crop was - this new indicator while you hover the crop within 3 tiles will make that easier. A freshly sown garden bed got a new model to better tell that it has been planted.
Horde night was tuned down a touch - you should see fewer zombies
Early exp requirements reduced. The demo is locked to short 20 minute days, not allowing enough time to gain enough levels to experience more of the game. Should be easier to reach around level 4 by the 5th day. Later levels became a little harder to level in to compensate.
Food poisoning was a bit too rough for early gameplay. Reduced the movement speed debuff and how long it lasts - now drains hunger/thirst a little faster.
Increased amount of copper spawns in the forest. Increased amounts gained from mining and decreased spawn times.
Trader should always sell water now.
Fixed a bug where you couldn't dig out a stalker after it killed a player
Controller button labels in loot window and chest panels are fixed