Demo 0.2.2: The Mansion, Weapon Tweaks and QoL

Revenant Dusk · build 26300570 · published

On SteamNotes only · this build shipped before we watched the app

New

- Every new World now has a Mansion in the middle of each Town. It's fenced, gated and well furnished, and the family and staff never left. Some of its doors are locked, and what's behind them is worth the trouble. But be careful - there might be some traps waiting.

- Stone sword. A sword was the only missing weapon type in stone tier so we added it so players have a choice of weapon identity from the beginning.

- The Torch is a weapon now: left-click swings it, and a lit one can set a zombie on fire. Right-click sets it down.

- Name your Chests. Every player in the World sees the name.

- A zombie that has spotted you now Growls, and groups sound like groups. A lone one warns you soon after it starts after you.

- A new kitchen sink, and more variety in beds and rugs.

Changed

- Each melee weapon has a clearer role. Maces and clubs hit hardest, knives deal the most damage over time, and spears hit lightest while keeping range. Knives, clubs and maces all hit harder than before. The stone spear hits a little softer.

- Better metals strike more bodies with their big hit, so climbing the tiers feels different from one to the next.

- Dash protects you for longer, past the end of the burst.

- Regular zombies walk a little slower, and their bite reaches a shorter distance.

- A zombie that misses now lurches and recovers instead of freezing sideways.

- Guns now depend on the Biome. The Forest rarely gives you one, and the harsher Biomes hold the better ones. Ordinary Safes hold guns less often.

- The Rocket Launcher is no longer found in loot. It's now a late-game prize.

- The Chore List now walks you through building a tiny base and teaches you to punish a zombie's miss.

- Cloth goes further: Sandbag Walls cost less of it, and you can grow cotton earlier, and it grows faster. Cotton Seeds no longer come from cloth, so look for them in the world.

- E now acts on whatever is right beside you, when the mouse isn't on anything. Prefer the old way? Choose Mouse only in Gameplay settings.

- Captions now show over open menus.

- A Fall from a higher story now kicks up dust, and zombies and bandits caught in one lie flat.

- The Server tab follows your Text size and shows World facts more clearly.

Fixed

- Repairing with a Hammer no longer causes a stutter.

- E now uses the stairs the hover card names, not the stairs you're standing on. The upstairs part of the model got a new 1x2 look so it doesn't look like a regular floor.

- Floors and stairs broken behind you upstairs stay hidden until you see them.

- Arrows and rockets now stop at the World edge.

- A long World Archive scrolls, so Back stays on screen.

- The World seed field stops at 18 digits. Longer seeds were all making the same World.

Your Demo Worlds carry over. Worlds you've already started keep their Towns as they are, so start a new World to find a Mansion.

Demo 0.2.2: The Mansion, Weapon Tweaks and QoL · Revenant Dusk build 26300570 · SteamPeaks