Rocky Mayhem · published · build 26360882
Hi all!
This is the official announcement introducing the Halloween event, "Sweet Operations", as a permanent mode in Rocky Mayhem, named under "Hecate Shafts" as well as a new major mechanic which completely changes the flow of the mode.
Rescuing the drillship has gotten significantly harder than before, requiring you to not only locate the drillship but bring it outside of the mine shafts to the extraction point to count as a win. This is still slightly experimental and may need tinkering, so please keep an eye on the drillship to make sure it doesn't get stuck around corners. Although I've changed a lot to make sure it doesn't often do so, it may still depending on your individual movements.
Previously the planet your company was drilling, and the planet you were going into to rescue the drillships, was unknown. The only known thing was that there were rich resources deep within the mines to power advanced weapon systems. But recent events over Halloween have revealed that the planet's name is Hecate. Named after the Greek goddess of witchcraft and crossroads, the presence of unknown ships have awaken dormant monsters deep within the core.
Your task now is to evade the dangers, grab the drillship and escort it to the new extraction zone, supported by the S.E.S. There are also mysterious candy-shaped objects. Collecting all of these will grant an in-game reward, and this is repeatable. You can explore 3 versions of the same mine, with different creatures of Hecate.
The gigantic mothman resides in the middle of the map, in his own dedicated nest. Avoid waking him up by restricting flashlight usage, especially the closer you are to him. But be warned, his offspring lie within the shadows and may be following you at any point. If you don't manage to spot them in time once their eyes glow red, and flash them, you will be evicted from the nest.
The lost souls of the planet have inhabited these mines, and they are not happy with any intrusion. Steer clear of the ghosts to avoid angering them. Contact with the ghosts can lead to extreme disorientation and confusion. If you find yourself about to be caught, use your flashlight on them and fly as far as you can.
Witches have taken up residence in the mines, leaving potions blocking every path. You can hear them laughing in the echoes of the tunnels, but they will never come out. Just laughing at your misery. You may even be cursed. Drink mysterious potions to clear the path, collect candy to bring down the witch barriers, Who knows, maybe they accidentally left out an antidote?
A drillship has been stranded in the depth of Hecate for days, and many rescue operators have been sent to retrieve it. However, headquarters reports that after entering the mines, comms have been completely shut off and not a single ship has exited the area. Signs of high [REDACTED] have also been detected from the area, and despite the [REDACTED] being opened, the levels have not decreased. Patch #27 will have you running the op in Funayūrei's Abyss. Get in and out of the place as soon as you can and recover the drillship at any cost.
An emergency transmission has been sent out from a stranded drillship deep within Hecate Shafts. [REDACTED] have started coming out of the walls and roaming the deep mines. Provided the information, an unarmed standard rescue operator is not suitable for this deep operation. Patch #28 will have you running the op in a graveyard. Prepare for what’s coming, and get ready to [REDACTED] your way to hell.
Tooltips now show in all modes. Once you press TAB, they will not appear again unless you prestige.
(OLD) Loyalty Card: Play the game for 25 minutes in one session
(NEW) Decagram Extraction: Collect all candy and extract the drillship in a single level
Point Pleasant Hero: Increased time limit from 15 seconds to 35 seconds
Graveyard Sprint: Increased time limit from 20 seconds to 45 seconds
Re-centred all UI components
Increased light radius of drillship's window light to provide a source of light
Changed 'Markers' control to SPACE
Markers have been reworked with a dark red colour and effective range
Scanners have been changed to light blue from green
Visual disturbance intensity increased by 20%
Reduced hostility regen time to 1.25s from 3.5s
Reduced Medium risk zone radius by 5%
Reduced High risk zone radius by 13%
Reduced hostility meters increase rate by 20%
Increased hostility regen speed by 11%
Increased passive hostility by 66% in high risk zone
Increased hostility multiplier by 22% in high risk zone
Increased hostility multiplier by 40% in medium risk zone
Decreased Mothman's attack speed by 33%
Increased Mothman's audio
Reduced hitbox for flashlight so the Brood don't automatically run away when attacking
Bug Fix: Fixed scanner not working as intended
Changed spawn point of the roaming ghost
Reduced view distance of the roaming ghost
Reduced speed of the roaming ghost
Added 3 new potion spawns
Crushed Star-Metal: Increased effective range by 40%
Crushed Star-Metal: Increased pull speed by 33%
Nocturnal Sap: Decreased duration from 30s to 15s
Sloth Legs: Decreased duration from 15s to 10s
Hour-Glass Sand Concoction: Increased duration from 60s to 120s
Slug Juice: Increased duration from 15s to 20s
Backwards-Crab Shell: Increased duration from 15s to 30s
Panther-Swift Sinew: Increased duration from 10s to 15s
Bioluminescent Fungi: Increased duration from 10s to 15s
Bat-Wing Gall: Increased duration from 45s to 75s
Replaced cursed text with new font to match the theme
Added stockpile of 10 candy next to ship in case of teleportation inside the barrier
Mayhem: Removed homing asteroids
BRUTE now grants 12,500 points on defeat, up from 0
Added asteroids which spawn every 5 seconds in groups of 3
Increased police ships spawns by 2 seconds
Increased Reality Deity's pull range by 100%
Both residual's HP has been increased by 33%
Frozen residual fire-rate has been increased by 26%
Fixed police ships not destroying when being hit
Rewards have been changed to $2,000 + 35XP from $27,500 + 80XP
Note: The reason for the substantial reward in the first place was due to an entry fee of in-game money, making it a gamble. As entries are free and the fight is not as difficult as the Chaos mode, I chose to lower the reward to match the difficulty.
Updated rewards screen to reflect 50XP instead of 40XP
Asteroids spawn 25% slower
BRUTE now grants 12,500 points on defeat, up from 0
Decreased XP requirements for all asteroids by a small amount
Prestige: Expanded prestige information to give more in-depth view to what you lose
Collection: Updated to include Halloween sweets and been organised to reflect Easter better
Rich Presence: Updated Steam Rich Presence to reflect new levels individually
Cosmetic Store: Fixed Prestige V skin being invisible
Tips & Controls: Merged both sections into one comprehensible guide
Eggs: Readded with buff: +5 Levels +10,000 points on collection, spawns every 90 seconds