Playtest Patch — Room Controls, Equipment Fixes & Save Reliability

Finger Prison Playtest · published · build 26361807

This Windows Playtest patch improves room controls and equipment descriptions, adds separate overalls accessories, and fixes several input, save, and equipment interactions.

Room Controls and Interface

  • Room upgrades now use a single inline button with the current level, target level, and price shown together. Right-click a room to switch to the green downgrade control.
  • Hold the button to repeat upgrades or downgrades, with a capsule progress indicator and brief success feedback. Releasing, moving away, losing focus, reaching a level limit, or running out of funds stops repetition.
  • The warden now explains downgrading the first time you upgrade a room to level 9 and level 10. These reminders are saved and do not repeat across prison runs.
  • Important equipment rules are now visible directly on detail cards, including first-acquisition screens and room tooltips. Long descriptions remain scrollable.
  • Improved compact navigation labels and equipment/filter layouts across the supported languages.

Wardrobe

  • Added separate Overalls Goggles and Overalls one-piece clothing to the Facewear and One-piece tabs. Both unlock with the existing Overalls outfit and can be worn together.

Equipment Fixes

  • Fixed Leather Conveyor chains repeatedly triggering the same conveyor instance, including borrowed copies, and causing runaway relays.
  • Corrected Paper Music Box targeting, Welcome Bell recruitment targeting and duplicate poison transfer, and Cracked Hourglass interactions with cooldown reductions, including the Cog.
  • Held Rolling Stone now stays paused under equipment speed-ups and lightning acceleration.
  • Fixed borrowed equipment activating in unavailable rooms, and restored stamping when inmates arrive through transfers.
  • Fixed lingering bombs and crack stacks after inmates leave, and room destruction when Echo Horn successfully blocks detergent.
  • Merchant gifts no longer count as chest openings.

Input, Saves, and Performance

  • Restored physical mouse-button gameplay in the expanded keyboard view while keeping management controls from triggering the Mouse room.
  • Equipment-generated holds now survive focus changes and save/confirmation interruptions without being mistaken for released physical keys.
  • Improved input-helper reconnect status and error reporting after administrator permission is declined.
  • Fixed save-worker initialization and older-save handling. Unreadable legacy local saves no longer prevent the Steam version from starting; the original files are preserved.
  • Cleaned up obsolete in-flight effects from older saves and corrected production-history handling when the system clock moves backwards.
  • Reduced repeated interface and task-tracker queries, and aligned moving rooms to a consistent pixel grid.

Windows Playtest default build: 26361807. The macOS build is unchanged. The original three chests retain their normal progression unlocks; the Underground Factory chest remains locked in this Playtest.

Playtest Patch — Room Controls, Equipment Fixes & Save Reliability · Finger Prison Playtest patch notes · SteamPeaks