This Windows Playtest patch improves room controls and equipment descriptions, adds separate overalls accessories, and fixes several input, save, and equipment interactions.
Room Controls and Interface
- Room upgrades now use a single inline button with the current level, target level, and price shown together. Right-click a room to switch to the green downgrade control.
- Hold the button to repeat upgrades or downgrades, with a capsule progress indicator and brief success feedback. Releasing, moving away, losing focus, reaching a level limit, or running out of funds stops repetition.
- The warden now explains downgrading the first time you upgrade a room to level 9 and level 10. These reminders are saved and do not repeat across prison runs.
- Important equipment rules are now visible directly on detail cards, including first-acquisition screens and room tooltips. Long descriptions remain scrollable.
- Improved compact navigation labels and equipment/filter layouts across the supported languages.
Wardrobe
- Added separate Overalls Goggles and Overalls one-piece clothing to the Facewear and One-piece tabs. Both unlock with the existing Overalls outfit and can be worn together.
Equipment Fixes
- Fixed Leather Conveyor chains repeatedly triggering the same conveyor instance, including borrowed copies, and causing runaway relays.
- Corrected Paper Music Box targeting, Welcome Bell recruitment targeting and duplicate poison transfer, and Cracked Hourglass interactions with cooldown reductions, including the Cog.
- Held Rolling Stone now stays paused under equipment speed-ups and lightning acceleration.
- Fixed borrowed equipment activating in unavailable rooms, and restored stamping when inmates arrive through transfers.
- Fixed lingering bombs and crack stacks after inmates leave, and room destruction when Echo Horn successfully blocks detergent.
- Merchant gifts no longer count as chest openings.
Input, Saves, and Performance
- Restored physical mouse-button gameplay in the expanded keyboard view while keeping management controls from triggering the Mouse room.
- Equipment-generated holds now survive focus changes and save/confirmation interruptions without being mistaken for released physical keys.
- Improved input-helper reconnect status and error reporting after administrator permission is declined.
- Fixed save-worker initialization and older-save handling. Unreadable legacy local saves no longer prevent the Steam version from starting; the original files are preserved.
- Cleaned up obsolete in-flight effects from older saves and corrected production-history handling when the system clock moves backwards.
- Reduced repeated interface and task-tracker queries, and aligned moving rooms to a consistent pixel grid.
Windows Playtest default build: 26361807. The macOS build is unchanged. The original three chests retain their normal progression unlocks; the Underground Factory chest remains locked in this Playtest.