Deck of Potential · published · build 26357572
Normal monsters Skulls and Golems (mid-game and late-game) now have 25% less HP and spawn 33% more often, with $ drop rates adjusted to match the increased monster count.
The Final Boss’s HP has been increased from 20,000,000 to 30,000,000.
The Hailstorm card now deals damage instantly, without the 0.11s delay before hailstones land.
The following cards now deal more damage, but their area of effect has been reduced: PhantomShot(damage increase only), Hailstorm, ClusterBomb, ThermalShock, ArcStorm, Excavate
In card rewards, sticker descriptions on cards with multiple sticker types are no longer cut off and are shown in a smaller font instead.
I’ll keep trying other ways to make them easier to read.
The character camera distance has been moved slightly closer, from 7800 to 7500.
Fixed a bug where Booster Packs could contain fewer than 10 cards when a custom deck was built in certain ways.
(+11-04)
The “Show Damage Text” On/Off option has been replaced with a “Damage Text Size” setting.
It can be adjusted from 0% to 180%, with a default of 120%.
Fixed a bug where some skill sound effects were not affected by volume settings.
Thank you to everyone who played the demo and left valuable feedback!