Season 3: 2v2 Co-op Release

major update

Down with the Ship Demo · published

New Features

  • Started Season 3.

  • Default paint jobs can now be saved for each captain.

  • Added a text filter to the trinkets menu.

  • 2v2 co-op play is now available. Please be patient with any glitches or issues while it is still experimental.

Mechanics Changes

  • Repair healing bonus decreased from 2% -> 1.5%.

  • Radar crit chance bonus increased from 1% -> 2%.

  • Ion armor penetration reduced from 75% -> 45%.

  • Spike armor penetration reduced from 30% -> 18%.

  • Sandworms can now split.

  • Upgrading Ammunition adds 1 weight with each upgrade.

Item Changes

  • Strike Optimizer crit chance bonus increased from 8% -> 12%.

  • Sharpshooter radar gain increased from 1 -> 2. Ammo gain increased from 4 -> 5.

  • Slug Cannon damage increased from 8 -> 9.

  • Mega Bomb base damage increased from 25 -> 30.

  • Tungsten Bulwark armor gain increased from 15 -> 20.

  • Spike Factory armor gain increased from 5 -> 8.

  • T.R.A.K. missile radar gain increased from 2 -> 3.

  • R.I.B. Cage now grants 3 plating.

  • Fuel Tank heat gain increased from 3 -> 4. Fuel gain increased from 7 -> 8.

  • Drainage Pipes heal percentage increased from 20% -> 25%.

  • Incendiary Rounds burn chance increased from 100% -> 140%.

  • Starfire Beam spikes removal increased from 2 -> 3.

  • Chemical Tank acid decreased from 3 -> 2. Fuel increased from 3 -> 4.

  • Necrotic Beam acid chance increased from 40% -> 60%.

  • Waste Pump cooldown increased.

  • Hull Support Beam health bonus decreased from 25 -> 20.

  • Enriched Uranium burst speed reduced.

  • Acid Capsule and Waste Factory are back to debuff multiplication, with a hard limit of 100 at a time.

  • Gatling Gun burst size increased from 8 -> 10.

  • Corrosive Rounds chance increased from 100% -> 120%.

  • Prickly Pear armor penetration reduced from 20% -> 12%.

  • Rust Nugget cooldown increased and resistance loss reduced from 8% -> 6%.

  • Igor, Rust Glutton cooldown increased slightly. Health gain reduced from 20 -> 15.

  • Gunner cooldown increased slightly.

  • Officer cooldown increased slightly. Damage amp decreased from 10% -> 8%.

  • Chemist cooldown charge speed amp decreased from 8% -> 6%.

  • Hardpoint and Fighter Wing now also grant +10% true strike chance to weapons placed on top.

  • Thousand Year Drum base damage reduced from 14 -> 12.

  • Note: no major changes to Freight items. I would like to redesign them a bit, but did not want to rush in the wrong changes.

Trinket Changes

  • Charge Rifle activation chance increased from 20% -> 30%.

  • Detonator Rounds now creates an additional grenade, instead of replacing the current projectile.

  • Comet Shard now creates an additional icicle, instead of replacing the current projectile.

  • Weather Panel now gives burn resistance, and resistance increased from 25% -> 30%.

  • EMP Cannon stun time increased from 7s -> 8s.

  • Access Card 4 electricity gain increased from 4 -> 8.

  • Access Card 5 fuel gain increased from 4 -> 6.

  • Access Card 3 electricity gain increased from 4 -> 5.

  • Pocket Rust stun time increased from 12s -> 15s.

  • Lost Package now also gives +5 max ammo.

  • Neodyne Canister burn resistance reduction increased from 20% -> 25%. Fuel gain increased from 10 -> 12.

  • Orb of Symmetry bonus health and damage bonus decreased from 20% -> 16%.

  • Surplus Ammo bonus decreased from 0.5% -> 0.4%.

  • Merchant's Wallet rarity bonus decreased from 30% -> 25%.

  • Fitness Band activation chance decreased from 100% -> 70%.

  • Affliction Crystal now decreases your debuff resistance by 10%.

  • Cigarette now adds 6% of the heal as acid.

  • Bionic Heart energy cost no longer increases with upgrades, but base cooldown increased by +2s.

  • Armor Piercing Rounds armor penetration reduced from 10% -> 6%.

New Items

  • Added a new unique item: Hoverboard.

New Trinkets

  • Added Salvage Magnet, which replaces the next shop with random salvaged enemy items after you win a battle.

  • Added Auto-Fabricator, which permanently gives +3 hull for each empty hull tile at the start of each turn.

  • Added Void Intake, which gives +1 of your lowest resource every 5 seconds.

  • Added Emergency Thruster, which gives +6 speed once when your hull falls below 20%.

  • Added Tungsten Shell, which multiplies your hull by 1.1x but adds 1 weight.

  • Added Quartz Tipped Shells, which gives +1 electricity when you critical hit. +25% critical hit damage.

  • Added Mag-lev Research, which starts the run with a Hoverboard.

  • Co-op: Added Graviton Generator, which makes all enemy attacks target your ship instead of your ally. Also gives +10% hull and +1 plating.

  • Co-op: Added Molecular Bonding, which gives 50% of your hull restoration to your ally instead.

  • Co-op: Added Speed Loader, which gives +1 ammo to your ally whenever you gain ammo.

  • Co-op: Added Fuel Couplings, which gives +1 fuel to your ally whenever you gain fuel.

  • Co-op: Added Power Lines, which gives +1 electricity to your ally whenever you gain electricity.

  • Co-op: Added Centrifuge, which transfers 10% of your ally's debuffs to your ship every 5 seconds.

  • Co-op: Added Amplification Rod, which transfers 10% of the buffs on your ship to your ally every 5 seconds.

  • Co-op: Added Hull Reforger, which converts 10% of your hull into armor for your ally every 5 seconds.

  • Co-op: Added Bionic Legs, which makes your crew items jump to empty spaces on your ally's ship when your ship explodes.

Fixes

  • Fixed an issue where resource rate change popup numbers would show during battle.

  • Fixed an issue with the captain speech bubble disappearing during transitions.

  • Fixed an issue with the captain mission expand/collapse symbol.