Patch 0.94.02

Down with the Ship Demo · published

Balance adjustments

  • Splitter Rounds cooldown penalty reduced from 1s -> 0.5s.
  • Flame Tosser cooldown decreased from 8.25 -> 7.5s.
  • Giga-Drill cooldown decreased from 6.75 -> 5.25.
  • Increased Targeting Laser firepower from 2 -> 3. Radar gain increased from 1 -> 3.
  • Mega-Bomb now inflicts 10 burn instead of summoning 10 flames.
  • Combat Thruster speed gain increased from 2 -> 3.
  • Cloning Vat now loses gold equal to the spawned Crew Member's sell value when it creates a clone.
  • Ammo Stockpile ammo gain increased from 2 -> 3 and split chance increased from 20% -> 25%. All split projectiles now deal 1.2x damage.

Co-op

  • Fixed co-op partner ships staying on an old build after reconnecting or appearing as a copy of your ship after battle.
  • Fixed co-op pre-combat target confirmation stalling when the secondary ship contained mutated non-crew items.

Fixes

  • Fixed Repair showing an incorrect health restore percentage in its tooltip.
  • Fixed colored values displaying as raw formatting text in the Combat Log.
  • Fixed Mercenary grenade throws missing from the Combat Log.
  • Spiked Plate no longer rotates toward enemy ships during battle.
  • Fixed Rust Shaman with Bionic Heart applying four buffs while reporting six activations instead of five.
  • Fixed opponent HUDs sometimes remaining visible after a battle replay ended.
  • Items created by the Hydraulic Compactor now immediately use equipped skins.
Patch 0.94.02 · Down with the Ship Demo patch notes · SteamPeaks