Terran Dawn 0.6.1 — Combat Fixes and Fleet Improvements

Terran Dawn · published · build 26354333

Update 0.6.1 fixes missile and plasma damage, restores combat effects, and improves fleet repairs and exploration.

  • Fixed missile and plasma damage
    Fixed direct hits dealing reduced or even zero damage, especially against large ships and buildings. Direct impacts now apply the correct damage, while nearby targets retain normal splash damage falloff. Armour, shields and defensive interception still apply.
  • Restored missile and plasma visuals
    Restored projectile effects during flight, including faction-specific plasma colours. Terran missiles now have a pointed rocket body, tail fins and a silver finish with white-blue exhaust.
  • Restored point-defence effects
    Terran CIWS bursts and laser flashes are visible again when point-defence systems intercept incoming missiles.
  • Improved fleet repairs and regrouping
    Fleet commands no longer interrupt ships returning for repairs. These ships remain fleet members and automatically rejoin the fleet once fully repaired.
  • Improved scout coordination
    Scouts coordinate their exploration destinations to spread across different directions with less overlap.
  • Fixed shield recharge timing
    Hull hits, including damage over time, now correctly reset the shield recharge delay.

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Terran Dawn 0.6.1 — Combat Fixes and Fleet Improvements · Terran Dawn patch notes · SteamPeaks