Update 0.6.1 fixes missile and plasma damage, restores combat effects, and improves fleet repairs and exploration.
- Fixed missile and plasma damage
Fixed direct hits dealing reduced or even zero damage, especially against large ships and buildings. Direct impacts now apply the correct damage, while nearby targets retain normal splash damage falloff. Armour, shields and defensive interception still apply. - Restored missile and plasma visuals
Restored projectile effects during flight, including faction-specific plasma colours. Terran missiles now have a pointed rocket body, tail fins and a silver finish with white-blue exhaust. - Restored point-defence effects
Terran CIWS bursts and laser flashes are visible again when point-defence systems intercept incoming missiles. - Improved fleet repairs and regrouping
Fleet commands no longer interrupt ships returning for repairs. These ships remain fleet members and automatically rejoin the fleet once fully repaired. - Improved scout coordination
Scouts coordinate their exploration destinations to spread across different directions with less overlap. - Fixed shield recharge timing
Hull hits, including damage over time, now correctly reset the shield recharge delay.
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