Moonlite - 1975 · published · build 26349627
Hi - my name is Clive Lawrence aka tmwfa
The fifth update is now live for Moonlite - 1975. This update - pre-alpha v0.55 - will be auto-applied the next time you restart your Steam client, and focuses on a suite of changes across the board.
Since I'm half-way to v0.6, I wanted to use this mini-milestone to allude to where the game is headed. The last few updates have focused on general game fixes, improvements and simplifications: with a particular focus on the HUD, detectors, damage and progress-tracking, This update - v0.55 - adds some new abilities, buildings & tools - and a suite of related changes - to tease future additions...
- Added a new DRILL tool to the store which lets you dig faster by pressing and holding M1
- Added a new RAYGUN tool to the store which shoots 1 or 3 rays by pressing or holding M2
- Added a new GREENHOUSE building - with seasonal themes - which helps restore your oxygen
- Added a new SHOCKWAVE effect when hammering the ground - which affects some hazards
- Added a new SHIELD upgrade to the store which reduces damage taken by extreme temperatures
- Added a new SFX-GENERATOR - which generates ambient sound effects at random at runtime
- Added a new PARKED animation to the lander (because why not...)
- Added a (missing) stamina warning when your value drops too low
- Added a death animation/state to the spiked hazards - which can now be attacked
- Added leaf sprites to the weather manager and balanced existing sprites to accomodate
- Updated the inventory to show all possible tooltips - R/F/C as well as M1/2/3 - and #batteries collected
- Revised container, crate and lander extension artwork to be more in-line with tools & controllables
- Removed shovel & hammer upgrades from the store (for now - following drill & raygun additions)
- Various minor tweaks/fixes - including level tweaks - to supplement all of the above changes
Your existing save-game should be unaffected.
If you encounter any bugs - please report them via Steam discussions; most bugs I've encountered can be bypassed by quitting to the game menu and choosing continue and/or restarting the application.
The day 1 demo - released 26th June 2026 and available to try via the Download Demo button on the store page - has been updated to include these changes. As per the original Day 1 Demo, you only have 1 Earth Day to explore but it's hoped you get a taste of the current experience; any help, support and feedback from all players is welcomed at this early stage.
This update revives some earlier work (detailed here on Indie DB) - where I generalised tools to support custom loadouts - whilst alluding to my [anticipated] next steps, where (1) the map will get bigger (2) buildings & energy will become more important and (3) treasure hunting won't be the only objective.
This update, and subsequent ones, aim to ease the path towards the first major update - 0.6 - aka the tools and technologies update. Given the amount of changes to the game between 0.51 and 0.55, I'll probably revise the Steam store page [shortly] to give a better snapshot of the current build.
Stay tuned for further news and updates.
Clive Lawrence @ tmwfa