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Major update · published by the developer

Moonlite - 1975 - Pre-Alpha v0.55

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Hi - my name is Clive Lawrence aka tmwfa

The fifth update is now live for Moonlite - 1975. This update - pre-alpha v0.55 - will be auto-applied the next time you restart your Steam client, and focuses on a suite of changes across the board.

Overview of v0.55 Work

Since I'm half-way to v0.6, I wanted to use this mini-milestone to allude to where the game is headed. The last few updates have focused on general game fixes, improvements and simplifications: with a particular focus on the HUD, detectors, damage and progress-tracking, This update - v0.55 - adds some new abilities, buildings & tools - and a suite of related changes - to tease future additions...

Additions & Expansions

- Added a new DRILL tool to the store which lets you dig faster by pressing and holding M1

- Added a new RAYGUN tool to the store which shoots 1 or 3 rays by pressing or holding M2

- Added a new GREENHOUSE building - with seasonal themes - which helps restore your oxygen

- Added a new SHOCKWAVE effect when hammering the ground - which affects some hazards

- Added a new SHIELD upgrade to the store which reduces damage taken by extreme temperatures

- Added a new SFX-GENERATOR - which generates ambient sound effects at random at runtime

- Added a new PARKED animation to the lander (because why not...)

Fixes & Improvements

- Added a (missing) stamina warning when your value drops too low

- Added a death animation/state to the spiked hazards - which can now be attacked

- Added leaf sprites to the weather manager and balanced existing sprites to accomodate

- Updated the inventory to show all possible tooltips - R/F/C as well as M1/2/3 - and #batteries collected

- Revised container, crate and lander extension artwork to be more in-line with tools & controllables

- Removed shovel & hammer upgrades from the store (for now - following drill & raygun additions)

- Various minor tweaks/fixes - including level tweaks - to supplement all of the above changes

Your existing save-game should be unaffected.

If you encounter any bugs - please report them via Steam discussions; most bugs I've encountered can be bypassed by quitting to the game menu and choosing continue and/or restarting the application.

Day 1 Demo - Updated

The day 1 demo - released 26th June 2026 and available to try via the Download Demo button on the store page - has been updated to include these changes. As per the original Day 1 Demo, you only have 1 Earth Day to explore but it's hoped you get a taste of the current experience; any help, support and feedback from all players is welcomed at this early stage.

Inspiration for this Update

This update revives some earlier work (detailed here on Indie DB) - where I generalised tools to support custom loadouts - whilst alluding to my [anticipated] next steps, where (1) the map will get bigger (2) buildings & energy will become more important and (3) treasure hunting won't be the only objective.

Existing and Upcoming Work

This update, and subsequent ones, aim to ease the path towards the first major update - 0.6 - aka the tools and technologies update. Given the amount of changes to the game between 0.51 and 0.55, I'll probably revise the Steam store page [shortly] to give a better snapshot of the current build.

Stay tuned for further news and updates.

Clive Lawrence @ tmwfa

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Moonlite - 1975 - Pre-Alpha v0.55 · Moonlite - 1975 build 26349627 · SteamPeaks