Headgears!

Rabbit Hole Game Playtest · published · build 26350271

New: Headgear

  • A new Headgear slot in the Profile menu, above the weapon. Headgear shows on your character.
  • Everyone starts with their own: Hairband (Neraine, +1 Agility), Sailor Cap (Sisily, +1 Endurance), Boy Cap (Gelyan, +1 Strength).
  • Anyone can wear any headgear. Take it off to show the bare head.
  • The Tweedle Twins can now upgrade headgear as well as weapons ("Upgrade gear"): each upgrade adds its stat again, up to +3.
  • Headgear cannot be sold or enchanted.

Mementos

  • Four Mementos now come with a headgear, and their effect only works while someone wears it:
  • Plush Pillow (Pillow Cap): only the wearer's Wait becomes Nap.
  • Tarnished Golden Ball (Golden Ball Hat): bonus Memory Fragments and the map reveal while worn. The Hunted risk stays as long as you own it, worn or not.
  • Donkey Ears (Donkey Ears Band): the growths go to whoever wears the band and follow it if you pass it on. No more "Who Carries It?" pick.
  • Rose Under Glass (Glass Rose Hat): saves only the wearer, now with full Health and Sanity (was the first party member knocked out).
  • Memento headgear has no stat of its own and cannot be upgraded. Saves that already own these Mementos get their headgear.

Combat

  • Enemy critical hits now also deal 1 Sanity damage to the party member hit (once per enemy action).
  • Staggering Bash: the turn delay now scales with the target's max Health (a hit for 10% of its Health delays it 20% of a turn), at most half a turn per use. It no longer stops bosses from acting with one big hit.

Visuals

  • Neraine wears her hairband, and her hair, scarf and skirt now swing with her attacks.
  • The Profile menu's Gear panel has new slot icons.

Fixes

  • Heroic Blow: a kill from a Ricochet bounce now restores Sanity too.