A new Headgear slot in the Profile menu, above the weapon. Headgear shows on your character.
Everyone starts with their own: Hairband (Neraine, +1 Agility), Sailor Cap (Sisily, +1 Endurance), Boy Cap (Gelyan, +1 Strength).
Anyone can wear any headgear. Take it off to show the bare head.
The Tweedle Twins can now upgrade headgear as well as weapons ("Upgrade gear"): each upgrade adds its stat again, up to +3.
Headgear cannot be sold or enchanted.
Mementos
Four Mementos now come with a headgear, and their effect only works while someone wears it:
Plush Pillow (Pillow Cap): only the wearer's Wait becomes Nap.
Tarnished Golden Ball (Golden Ball Hat): bonus Memory Fragments and the map reveal while worn. The Hunted risk stays as long as you own it, worn or not.
Donkey Ears (Donkey Ears Band): the growths go to whoever wears the band and follow it if you pass it on. No more "Who Carries It?" pick.
Rose Under Glass (Glass Rose Hat): saves only the wearer, now with full Health and Sanity (was the first party member knocked out).
Memento headgear has no stat of its own and cannot be upgraded. Saves that already own these Mementos get their headgear.
Combat
Enemy critical hits now also deal 1 Sanity damage to the party member hit (once per enemy action).
Staggering Bash: the turn delay now scales with the target's max Health (a hit for 10% of its Health delays it 20% of a turn), at most half a turn per use. It no longer stops bosses from acting with one big hit.
Visuals
Neraine wears her hairband, and her hair, scarf and skirt now swing with her attacks.
The Profile menu's Gear panel has new slot icons.
Fixes
Heroic Blow: a kill from a Ricochet bounce now restores Sanity too.