Bait Soul · published
Optimizations:
Inventory Refactor: Completely resolved the issue of slots not clearing properly when dragging items.
Drop Weight Optimization: Increased the drop probability for currently equipped items, making item merging and upgrading much easier.
Water Reservoir Adjustment: The HP deduction in this room will no longer cause lethal damage to the player.
Pickup Optimization: Improved the state updates for corpse chunks and other fragments, allowing for real-time toggling of pickup states.
Bone Shield Optimization: Adjusted the collision logic for the "Bone Shield" so it no longer gets stuck on enemies.
Bug Fixes:
Fixed a rare issue on "Wayfarer" difficulty where players could get stuck in combat and be unable to exit.
Fixed a bug where the "Black Market" would sometimes fail to trigger normally.
Fixed an issue where identical event rooms could appear consecutively in a single run.
Fixed an input delay issue when dropping weapons using a controller.
Fixed a bug where Artifact Attack Power bonuses were not applying correctly when "drinking."
Fixed an issue where the "Hand of the Undead" could get stuck while targeting enemies.
Updated the expired Discord invite link on the main menu.
The game remains in a phase of intensive development and iteration. A vast amount of under-the-hood polish and minor adjustments have been made that aren't listed here individually, and everything is progressing steadily as planned.
We will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Thank you for your continued support and companionship!