The Good Dog: Chasing Shadows · published · build 26346516
Hello again, everyone!
I forgot to post yesterday about Patch 1.2.5, but Patch 1.2.6 has released today and is the final update of the Halloween event!
Patch 1.2.5 added a new breed, the Bulldog, and improved the out-of-bounds notification. If you venture too far from Home, your screen will start to turn black, a special audio cue will play, and an icon for your Home Base will appear on screen to steer you back in the right direction. The patch added some important bug fixes and balances, as well!
Patch 1.2.6 adds the next reward for the Halloween event—Phantom, a ghostly blue skin for the Husky. I have also included a matching collar to go with the skin. The collar can be used with any breed, in case you don't play as a Husky very often!
There's also one more reward to unlock if you're able to reach 10,000 pumpkins by the end of Halloween night. Keep going!
Finally, for some extra testing, I have added a new feature to the Forest map—volumetric fog. If your computer is strong enough, you can now play with enhanced lighting on the Forest map. This can be enabled in the graphics settings menu. Check it out!
Thank you as always for your patience, and I'll see you at the next update! Thanks for playing!
New Breed: Bulldog
Reduced Spider bite damage and spitting direct-hit damage
Slightly increased walking speed inside Spider spit AOE
Improved out-of-bounds warning system
Improved cases where Fallen Dog evidence spawns on top of other objects
Fixed some supply spawn points that were too close to each other on Forest
Fixed a hole in the landscape near the Alpine mineshaft
Fixed Endless Fetch opening the Tutorial map (actually this time)
Added second Halloween event reward: Phantom, Husky skin
A ghostly blue skin for the Husky
...and a Phantom collar for all dog breeds, to match!
New final sprint event goal: 10,000 pumpkins before midnight on Halloween
Reduce chance of a Phantom spawning as an Alpha (20% chance -> 12.5% chance)
Slightly reduced Phantom lightning ball impact damage
Testing new better lighting on the Forest map for stronger PCs
Enable "Volumetric Fog" in Graphics settings to try it