Collect Call Playtest · published · build 26345302
added an achievement for defeating the Casualty
removed some console spam caused by the Casualty
added a system to display objective prompts with related control hints in the tutorial
added an option to reset your settings to default (excluding volume sliders)
reworked grid drawing system to allow for 3 lane grids
number of lanes on the game board can now be arbitrarily set (although even numbers of lanes will not work properly)
Yomi gain animations no longer appear if the Yomi counter is hidden
it is no longer possible to end your turn if the end turn button is hidden
completely reworked the core gameplay tutorial
temporarily disabled all situational tutorial pop-ups
removed the Net Spike, Lethal, and Null tutorial pop-ups permanently
current game version is now saved in the save file
all users will automatically have the tutorial re-enabled the next time they boot up the game
rewrote the welcome pop-up
This Place Does Not Exist now plays during the tutorial
added unique sprites for mouse button prompts
added an achievement for completing the Tutorial
added unique sprites for special key button prompts (like space and enter)
reworked Yomi gain animation to draw more attention to the actual Yomi counter
adjusted par values for all Moderns enemies
reworked inheritance for Dodgers, Fats and Rapids
renamed the Commis to the "Garcon"
completely reworked lethal check system
fixed an issue where throwing weapons at Special Rapids would cause an instant death
fixed an issue where the clock activation animation would last a full second for each clock spent
Dada now gives suicide warnings for killing it while its in a melee column
Punch and Execute now perform their own lethal checks instead of relying on the global lethal check
reduced the wait time for clock activation animations to 10 frames, from 15
updated shooting and swinging to new lethal check system
adjusted default throwing lethal check for Rapids to produce fewer false positives
all NULL-like malware are now able to give suicide warnings
significantly simplified how incoming damage is calculated and displayed, allowing the player HP bar to
predict damage from cards as well as enemies
cards like Overclock and Hydraulic Shock can now preview the damage they will deal to the player
reworked the way the player HP bar is drawn to be less nonsensical
added in a prompt to press the space bar on the mission results screen
enemy hover descriptions now list their keywords in addition to whatever description text they already had
enemy hover description now has a matching 'special' sprite next to it
enemies with hover descriptions will now display the 'special' badge even if they have no other keywords.
fixed a typo in the description of the Script Kiddy
removed all instances of "enemy trait" from keyword definition text
fixed an issue where Amped would not discard itself
animations are no longer allowed to be performed while the disguise menu is open
moved starting hand draw logic to a script
starting hand is no longer drawn until after choosing a disguise
added a 'traits' field to feng shui items
all Feng Shui items now have traits
added six new headlines for the Newspaper
changed "ELIAS COTTER DEAD AT 72" to "JULIUS FILLANI DEAD AT 72"
feng items now list their traits in their previews
removed some console spam caused by the Responder Core
Figures and Die-cut Cars now increase in value for every collectible adjacent to them, not just every duplicate
Consoles now increase in value for every game adjacent to them, not just every Cartridge
Dictionary now triggers based on adjacent items with the "Tome" trait instead of a hardcoded list of items
Family Photo now triggers based on adjacent items with the "Trophy" trait instead of a specific rarity
removed the ability to back out of the deck switch stage of single buying
removed the background from the single drafting screen
speculative fix for an issue that would force you to replace one or more cards when drafting from packs
removed encasing parentheses from various keyword definitions
added the Stunned condition sprite to the definitions of the Execution and Punch actions
adjusted text for the Carbine to say how much damage it deals
adjusted text for the Revolver to say how much damage it deals
weapons now display their card text when hovering on them
slashed prices on most disguises
Plastic Bag now gives +1 Yomi for a pickup once per floor, down from +2 Yomi
added new disguise, the Flag Bandana
Fixy now tells you how to leave his shop
all alt shops now tell you how to leave their shops
added new disguise, the Balaclava
added new disguise, Qualified Immunity
fixed an issue where Taunt wouldn't give Yomi when forcing an enemy to cross the player
removed some console spam