b0.12 - "Happy Happy Halloween"

Collect Call Playtest · published · build 26345302

  • added an achievement for defeating the Casualty

  • removed some console spam caused by the Casualty

  • added a system to display objective prompts with related control hints in the tutorial

  • added an option to reset your settings to default (excluding volume sliders)

  • reworked grid drawing system to allow for 3 lane grids

  • number of lanes on the game board can now be arbitrarily set (although even numbers of lanes will not work properly)

  • Yomi gain animations no longer appear if the Yomi counter is hidden

  • it is no longer possible to end your turn if the end turn button is hidden

  • completely reworked the core gameplay tutorial

  • temporarily disabled all situational tutorial pop-ups

  • removed the Net Spike, Lethal, and Null tutorial pop-ups permanently

  • current game version is now saved in the save file

  • all users will automatically have the tutorial re-enabled the next time they boot up the game

  • rewrote the welcome pop-up

  • This Place Does Not Exist now plays during the tutorial

  • added unique sprites for mouse button prompts

  • added an achievement for completing the Tutorial

  • added unique sprites for special key button prompts (like space and enter)

  • reworked Yomi gain animation to draw more attention to the actual Yomi counter

  • adjusted par values for all Moderns enemies

  • reworked inheritance for Dodgers, Fats and Rapids

  • renamed the Commis to the "Garcon"

  • completely reworked lethal check system

  • fixed an issue where throwing weapons at Special Rapids would cause an instant death

  • fixed an issue where the clock activation animation would last a full second for each clock spent

  • Dada now gives suicide warnings for killing it while its in a melee column

  • Punch and Execute now perform their own lethal checks instead of relying on the global lethal check

  • reduced the wait time for clock activation animations to 10 frames, from 15

  • updated shooting and swinging to new lethal check system

  • adjusted default throwing lethal check for Rapids to produce fewer false positives

  • all NULL-like malware are now able to give suicide warnings

  • significantly simplified how incoming damage is calculated and displayed, allowing the player HP bar to

  • predict damage from cards as well as enemies

  • cards like Overclock and Hydraulic Shock can now preview the damage they will deal to the player

  • reworked the way the player HP bar is drawn to be less nonsensical

  • added in a prompt to press the space bar on the mission results screen

  • enemy hover descriptions now list their keywords in addition to whatever description text they already had

  • enemy hover description now has a matching 'special' sprite next to it

  • enemies with hover descriptions will now display the 'special' badge even if they have no other keywords.

  • fixed a typo in the description of the Script Kiddy

  • removed all instances of "enemy trait" from keyword definition text

  • fixed an issue where Amped would not discard itself

  • animations are no longer allowed to be performed while the disguise menu is open

  • moved starting hand draw logic to a script

  • starting hand is no longer drawn until after choosing a disguise

  • added a 'traits' field to feng shui items

  • all Feng Shui items now have traits

  • added six new headlines for the Newspaper

  • changed "ELIAS COTTER DEAD AT 72" to "JULIUS FILLANI DEAD AT 72"

  • feng items now list their traits in their previews

  • removed some console spam caused by the Responder Core

  • Figures and Die-cut Cars now increase in value for every collectible adjacent to them, not just every duplicate

  • Consoles now increase in value for every game adjacent to them, not just every Cartridge

  • Dictionary now triggers based on adjacent items with the "Tome" trait instead of a hardcoded list of items

  • Family Photo now triggers based on adjacent items with the "Trophy" trait instead of a specific rarity

  • removed the ability to back out of the deck switch stage of single buying

  • removed the background from the single drafting screen

  • speculative fix for an issue that would force you to replace one or more cards when drafting from packs

  • removed encasing parentheses from various keyword definitions

  • added the Stunned condition sprite to the definitions of the Execution and Punch actions

  • adjusted text for the Carbine to say how much damage it deals

  • adjusted text for the Revolver to say how much damage it deals

  • weapons now display their card text when hovering on them

  • slashed prices on most disguises

  • Plastic Bag now gives +1 Yomi for a pickup once per floor, down from +2 Yomi

  • added new disguise, the Flag Bandana

  • Fixy now tells you how to leave his shop

  • all alt shops now tell you how to leave their shops

  • added new disguise, the Balaclava

  • added new disguise, Qualified Immunity

  • fixed an issue where Taunt wouldn't give Yomi when forcing an enemy to cross the player

  • removed some console spam