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Mortal Kombat 1
›
Patches
›
MARCH UPDATE
MARCH UPDATE
Mortal Kombat 1
· published
18 months ago
All events
Read on Steam
PC Steam
Added Ray Tracing Quality option via Settings > Graphics section with Low/Medium/High values offered
Optimized various gameplay and cinematic sequences when Raytracing is enabled
Optimized PSO Shader Cache background flow when users opt to cancel generation step on boot
Allow access to Online Matchmaking modes without title restart when PSO Shader Cache generation is completed in the background
Resolved performance and stability issues when FPS limit is set below 60
Resolved issues when switching game window between different display devices
Optimized memory usage to reduce allocation and improve performance
Improved asset load times in Kustomize and Character Select menus
Resolved camera issues when using experimental 60 FPS mode
Improve mouse input selection for various UI sections
Various edge-case performance issue optimizations
Resolved Graphic setting menu UI issues
Various localization updates and fixes
Resolved various stability issues
General Fixes & Adjustments
Move list corrections & Localization fixes
MK1-5808
AI adjustments & improvements
Improvements to Screen Reader functionality
Added T1000 Fighter to Roster
Added Madam Bo Kameo to Roster
Added Outworld Menagerie skins for KItana, Mileena, & Tanya
Added Outworld Gala skins for Li Mei, Reiko, & Shang Tsung
Added MKX skins for Scorpion & Sub-Zero
Fixed several visual issues during brutalities
MK1-6111
Character Specific Adjustments
Main Fighters
Baraka
Added new move Desperate Tarkatan
Heel Drop can now be held to perform Heel Smite
Quick Shave (Back Kick) cancel occurs 2 frames later
Butcher (Back Kick, Back Kick, Back Kick) cancel occurs 2 frames later
Slaughter House (Back Kick, Back Kick, Back Kick, Back Kick, Back Kick, Back Kick) has 1 less frame of hit advantage
Fixed some Kameo Ambush Attacks not being possible during Slaughter House
General Shao
Added new move Smoldering Wrath
Havik
Helping Hand when used more than once in a combo will no longer perform second or third hits
Johnny Cage
Ball Buster brutality can be performed closer to the corner
Fixed audio issue that could cause crowd cheering to linger during a Fatality or Animality
Kenshi
Added new move Soul Exit
Summon Ancestor duration is now 10 seconds (was 15 seconds)
Ancestor can now be hit by attacks that affect opponent's Kameos
Ancestor is now vulnerable to attacks during the startup and recovery of Teamwork on block or miss
Ancestor is now vulnerable to attacks during the startup and recovery of Ancestral Assist on block or miss
Fixed animation blending issues with Ancestor when Teamwork or Ancestral Assist is blocked or misses
Fixed incorrect visual effect appearing when Ancestral Assist is blocked
Ancestor recovers 8 frames faster after Teamwork is blocked or misses
Ancestor recovers 7 frames faster after Ancestral Assist is blocked or misses
Demon Drop and Enhanced Demon Drop has 5 more frames of block stun with increased pushback on block
Silencing Souls (Away + Back Punch, Back Punch) now has a different hit reaction
High Kick (Front Kick) now has a different hit reaction
Face Breaker (Back Kick) does 50 damage (was 70)
Heighten Senses (Back Kick, Back Kick) now has a different hit reaction and increased hitbox when opponent is in a combo
Kitana
(Air) Reverse Fan Toss now only destroys projectiles when Enhanced
Fixed (Air) Reverse Fan Toss attack appearing from incorrect side if opponent switches sides with Kitana at specific timing
Mileena
Added new move Krazed Tarkatan
Raiden
Electric Overcharge now detonates automatically 2 seconds faster
Fixed issue with Electric Overcharge lingering after a Fatal Blow is performed
Fixed issue with Electric Overcharge audio lingering when interrupted
Reiko
Increased health by 50
Added new follow-up to Charging Pain, "Pain Reaper"
Charging Pain Delay Cancel now recovers 7 frames faster
(Air) Reap The Whirlwind has 2 more frames of hit advantage
Push Kick (Away + Front Kick) now causes 6 more frames of hit stun
Smoke
Fixed issue causing Smoke to remain invisible longer than intended if opponent blocks Vicious Vapors while invisible
Sub-Zero
Added new moves Polar Palm and Permafrost Palm
Fixed animation issue when hitting opponent with two freeze attacks in a combo
Shang Tsung
Pulse Check (Front Punch, Back Punch, Back Kick) hitbox increased when done in a combo
Spinning Spikes now has no gravity scaling when used up to two times in a combo
Double Skull second hit does 10 more damage
Triple Skull second & third hit do 10 more damage
Enhanced Straight Skull, Enhanced Double Skull, & Enhanced Triple Skull does 10 more damage on all hits
(Air) Straight Skull does 20 more damage
(Air) Enhanced Straight Skull does 20 more damage on first hit, 10 more damage on second hit
Kameo Kopy used on Darrius or Ferra is now considered airborne when visually in the air
Opponent is now considered airborne while visually in the air during Back Throw
Enhanced Kameo Copy can now only be used 4 times in a combo
Fixed Havik's Enhanced Blood Bath debuff not clearing when morphing back into Shang Tsung
Tanya
Karma (Towards + Back Punch, Front Punch, Front Punch) all hits now cause ground bounce reaction when used on airborne opponent
Seeking Guidance level 1 charge now takes 18 seconds to decay (was 12 seconds)
Seeking Guidance level 2 charge now takes 24 seconds to decay (was 12 seconds)
Enhanced Seeking Guidance now always gives level 2 charge, recovers 6 frames faster, and can 2in1 cancel into basic Attacks
Enhanced Seeking Guidance when performed in a combo now has damage scaling
Omni-Man
Fatal Blow can now be performed while in the air
Follow-up hit for Like An Ant now only occurs if Back Kick is held
Opponent is considered knocked down 12 frames later during Back Throw
Fixed some Kameo Ambush Attacks not being possible during Viltrumite Stance
Peacemaker
Increased health by 50
Homelander
Fixed some Kameo Ambush Attacks not being possible during flight
Noob Saibot
Fixed audio issue with Enhanced Shadow Ghostball being delayed
Ghost Face
Fixed some Kameo Ambush Attacks not being possible during Psychotic Rush & Psychotic Dive
Fixed incorrect animation playing if player holds certain inputs while performing Back Throw
Conan
Fixed some Kameo Ambush Attacks not being possible during Destroyer's Drop
Fixed visual issue that could cause abrupt movement if Conan is defeated by a juggle combo while Crom's Curse is active
Fixed Kameo Cyrax's Self-Destruct causing an extra bomb to appear if used to defeat Conan while Crom's Curse is active
Fixed several attacks causing mistimed visual and audio effects during Crom's Curse resurrection
Kameo Fighters
Frost (Kameo)
Ice Wall starts up 19 frames faster
Ice Krash follow up to Ice Wall refill delay reduced to 1 second (was 6 seconds) and increased recharge rate
Ice Krash follow up to Ice Wall will now always face the Ice Wall
Goro (Kameo)
Raise The Roof refills Kameo gauge faster after use
Dead Weight refill delay reduced to 1 second (was 4 seconds) and increased recharge rate
Fixed issue with Shokan Stomp interrupted in specific situations not applying any damage scaling
Jax (Kameo)
When Gotcha Grab hits an opponent's kameo the refill delay is reduced to 1 second (was 6 seconds from activation)
When Gotcha Grab misses it no longer has a refill delay (was 6 seconds from activation)
Fixed damage scaling not applying if Quad-Slam is interrupted
Sareena (Kameo)
Fixed Old Moon being unable to hit opponent after it is reflected by Conan's Atlantean Bulwark
Scorpion (Kameo)
Fixed lingering visual effects if Aura Of Flame is used to defeat an opponent
Stryker (Kameo)
Added new move Rapid Fire
Sub-Zero (Kameo)
(During Arctic Armor) Kold Shoulder refill delay reduced to 0.66 seconds (was 1.5 seconds) and increased recharge rate
Shujinko (Kameo)
Fixed Ghost Face's Backstage Pass missing when done in the corner at certain spacing
Mavado (Kameo)
Adjusted Mavado Ambush Attack window in several reactions
Tremor (Kameo)
Added new moves Crystal Crag, Crystal Vault, and Crystal Heave
Ground Pound second hit now starts up 2 frames faster and has 3 more active frames
Transmute Down now has the same cancel timing as Transmute Up