v1.9 - Goblins Attack! - now live

major update

Golden Krone Hotel · published

Thanks to all who joined the v1.9 beta. It's now fully live.

v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included.

v1.9 summary:

  • New branch GREAT HALL: tons of goblins and explosions
  • Three new spells: VORTEX, FETTER, and QUILLS
  • Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY
  • Abilities now take 0 turns and can be chosen out of 3 options
  • Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises
  • UMBRA has been properly nerfed
  • Improvements to BLINK, TEMPEST, WARD, LEVITATE, and BLAST
  • Options menu reworked. Custom input delay option added to fix numerous control issues.
  • Tons of bug fixes, gameplay tweaks, and UI improvements
  • Noise system revisited and now shown on UI
  • Secrets?!?

Full changelog:

New Content

  • New branch GREAT HALL: tons of goblins and explosions
  • New monster Goblin Hurler: throws bomb
  • New monster Balaur Hatchling: an early game version of the Balaur but this one is completely blind.
  • New spell VORTEX: pulls monsters in and around you and damages flying/floating monsters
  • New spell FETTER: binds a monster in magical chains that cause levitation and prevent movement
  • New spell QUILLS: gives you a magical shield based on your missing health that reflects melee attack damage
  • Vampire abilities now take 0 turns and can be chosen out of 3 options just like spells
  • New ability AURA: a rapidly shrinking aura of immunity that can be used to shield yourself or allies
  • New ability SHRED: damages monsters near you and adds Bleeding
  • New ability WRING: causes non-bleeders to become bleeders
  • New ability GUZZLE: collects all nearby blood
  • New ability ASSASSINATE: teleport next to the closest enemy and give them stunned and vulnerable statuses for 1 turn
  • New ability FRENZY: sets your HP to 1 and gives you a quills shield equal to your missing health
  • New Legendary Grimoire that gives more spell options or more mana
  • New MALLEABLE MODE. All spells, abilities, stat upgrades, etc. are chosen for you.
  • Added 4 new entrances to the hotel
  • New item Hunter's Lens: improves your critical hit chances

Graphics changes

  • The explosion animation has been redrawn to look a lot better
  • Chests now explode their items onto the surrounding tiles instead of just being a menu
  • One turn illumination from spells now draws instantly
  • Bats added to the title screen
  • Added fadeouts to a few spell animations like FIRESTORM
  • Primers have been colored blue to more clearly distinguish them from grimoires
  • Now drawing blood behind torches... it looked really weird before
  • New chair obstacle with 4 direction sprites
  • Camera zooms in when talking to friendlies

Gameplay & UI

  • Noise is now displayed on the main UI. Many actions that were missing noise now have them and the system has been rebalanced.
  • Commander now starts with AURA, Assassin with FADE, and Alchemist with WRING
  • Apothecary given another extra poison resist level
  • Officer now gets a full HP/MP heal on level up
  • Challenger now starts with an ability when starting as vampire
  • Significantly buffed weekly challenge archenemies (they were real pushovers before)
  • Raised the chance for Challenger to start as vampire to 50:50
  • UMBRA has been nerfed. It should still be a great spell but not so good it trivializes the game.
  • UMBRA minions are sped up but weaker, so you don't have to wait on them so much.
  • No more UMBRA healing on Revenant
  • Hotel stairs can now collapse. Collapsed stairs require an extra turn to climb.
  • Allied vampires no longer steal your blood unless they need it and you don't
  • Stun and frozen moment now reduce evasion to 0
  • Fixed a bug with Vulnerable inadvertently reducing Defense. With this change, Vulnerable should cause slightly less extra damage.
  • Critical chance is shown on the character sheet
  • Werewolves have been reworked: They now have a huge crit chance and heal/satiate on crit
  • SWAP has been folded into BLINK (if a monster is in that direction, you swap)
  • TEMPEST is now a lot more consistent
  • BLINK has been made more accurate with further guaranteed distance
  • WARD cost reduced
  • BLAST can now destroy walls starting at level 2
  • QUAKE damage now requires line of sight
  • LEVITATE speed up increased by 1
  • Big sludge XP cut in half (because you also get XP for the spawned sludges)
  • Ice House monsters are now immune to cold so they won't die in the icy water
  • Spiridus has been made flying
  • Demon Blood potions are again guaranteed in every run
  • Bleeding now does 1 damage in Easy, 3 in Despair
  • Monsters will now stay in the same relative position when climbing stairs with you if possible
  • Reduced Magma Golem chance per turn to create magma
  • Bounty Potion payout is now purely based on turn count which should be way more consistent
  • Tooltips added to small disguise buttons
  • Message added if user tries and fails to use diagonal movement for various reasons
  • Moroi and Samca are now vulnerable to moonlight
  • Hunter gets QUILLS now instead of ENRAGE, which wasn't really something you could play around
  • Added the times when you changed form to the morgue
  • Goblin Anarchist now only combusts with a 1 tile radius regardless of if they blow up before or after death

Options & Controls

  • The option menu has been reworked: options are now grouped by subheaders
  • All options now have detailed descriptions
  • Added visible values to slider options
  • Added a custom input repeat option that fixes a slew of horrible control issues for some people (this includes accidentally flying across the map if you hold down a movement key or shooting the revolver 10 times in a split second and ruining the tutorial)
  • Added the ability to bind some arbitrary keys that were not supported before (e.g. Alt)
  • Option added to disable xp sound
  • Added a button to open the minimap
  • Added a button to open the hotel map
  • The "center" controller button is now mappable
  • Added playstation controller icons
  • Ability direction selection has been improved
  • Right click now works for examine in keyboard examine mode
  • The player can no longer "shoot themselves" which previously did nothing but wasted a bullet

UI

  • Spell and ability names are greyed out when unusable
  • Broken windows are highlighted on the minimap
  • Hunger status is now shown for non-human forms like bat form
  • Low level human spell casters now show all possible spells on description so you don't have to examine each one
  • Resistance tooltips now have precise detail
  • Shadow Form description now shows total values instead of per level values
  • Added success rate chance to CHARM failure messages
  • Next Page indicator on books
  • Added a death tip about examine
  • Added a death tip if you die with Vulnerable
  • Death tips now have red highlighting on important words
  • Added a note on fountain descriptions to say they might identify the associated potion

Bug fixes & Tweaks

  • Fixed several display issues with the player or monsters falling in pits
  • FINALLY fixed the generation of ugly doors, I think
  • Fixed some display issues with the health bar
  • Fixed a bug with Samca and frozen moment
  • Fixed a weird display message involving Holy Water
  • Fixed some dash bugs
  • Fixed river portal sprite
  • Fixed several ASCII display issues
  • Fixed a display issue with commander and firefly
  • Fixed a bug with pushing Samcas through sunlight while vulnerable
  • Fixed some bugs with shadow minions dying to sunlight
  • Fixed an issue with Goblin Anarchist allies hurting you, which was annoying
  • Fixed some staircases not spawning far enough from boss
  • Fixed a double death message from Goblin Anarchist
  • Fixed a bug with talking to bats, which you can now properly do
  • Fixed a bug with allies refusing to swap with you if near water
  • Clarity reworded, for clarity
  • Fixed a bug with tooltips overlapping hotel map and other menus
  • Fixed some issues with low screenshake values overriding higher ones
  • More clarity on staying in the SHADOWS in the tutorial