October 30 Faction Hotfix

Infinite Voyager · published · build 26339962

Hey, Chris here with a quick update to re-adjust how factions work.

Faction Rebalancing

  • Players will now need to keep at least one voyager in order to create a faction.

    • Voyagers can be captured during the campaign.

    • By capturing at least one voyager, you will have your very own ship of mass destruction of deter the larger, more-established factions from conquering any stars or planets you control.

  • Factions will absolutely hate you for conquering one of their planets.

    • Basically, conquer one of their planets for your own faction, and you'll be hit with a -100 Relations penalty and a 1 million Credit bounty.

To be honest, these two updates are mostly to make sure Infinite Voyager seems more-realistic. Sure, anyone can start their own faction, but they need their own personal ship of mass destruction if they want to fend off any potential invasions.

Also, the penalty for conquering a planet as your own seemed too low. Sure, it's one thing for a Voyager to conquer a planet for another faction (it's happened before in the Serica Cluster), but it's another thing for an upstart Voyager like yourself to claim a planet.

Conclusion

Anyways, that should do it for this quick rebalance. I hope all of you playing Infinite Voyager are having fun!

-Chris Providence

Faction Relation Specialist at cGh ONE

Social Media

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October 30 Faction Hotfix · Infinite Voyager patch notes · SteamPeaks