Infinite Voyager · public · first seen
Hey, Chris here with a quick update to re-adjust how factions work.
Players will now need to keep at least one voyager in order to create a faction.
Voyagers can be captured during the campaign.
By capturing at least one voyager, you will have your very own ship of mass destruction of deter the larger, more-established factions from conquering any stars or planets you control.
Factions will absolutely hate you for conquering one of their planets.
Basically, conquer one of their planets for your own faction, and you'll be hit with a -100 Relations penalty and a 1 million Credit bounty.
To be honest, these two updates are mostly to make sure Infinite Voyager seems more-realistic. Sure, anyone can start their own faction, but they need their own personal ship of mass destruction if they want to fend off any potential invasions.
Also, the penalty for conquering a planet as your own seemed too low. Sure, it's one thing for a Voyager to conquer a planet for another faction (it's happened before in the Serica Cluster), but it's another thing for an upstart Voyager like yourself to claim a planet.
Anyways, that should do it for this quick rebalance. I hope all of you playing Infinite Voyager are having fun!
-Chris Providence
Faction Relation Specialist at cGh ONE
Web: https://cghone.com/Bluesky: @cghone.comYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
| Depot | New manifest | Previous manifest |
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| 1482401 | 7271497555559642117 | 962529837520539814 |