Major changes in crafting:
- bases no longer determine heal capacity
- turn the capacity youself with rotaries by the translated illness
- heal by filling the fluids
New tutorial type:
instead of implementing the tutorial into the game flow, we changed it to a "knowledge book":
- no more flow braking
- opens automaticaly when new things are there (unlocks, progress, etc.)
- all time access to dedicated instructions
Locations and map as new layer in the diagnosis
Full localization in german and english
(Pre-)game settings:
select how different parts of the game work best for you
- difficulty:
- are you more the narrative -> go hard mode
- wanna just be creative -> activate autosolve
dialog behaviour, like wait for input and fast reveal"the normal improvements":
- new assets
- better feel (crafting/customization)
- shaders and highlights
- dialog system