Major changes in crafting:

  • bases no longer determine heal capacity
  • turn the capacity youself with rotaries by the translated illness
  • heal by filling the fluids


New tutorial type:
instead of implementing the tutorial into the game flow, we changed it to a "knowledge book":

  • no more flow braking
  • opens automaticaly when new things are there (unlocks, progress, etc.)
  • all time access to dedicated instructions


Locations and map as new layer in the diagnosis

Full localization in german and english

(Pre-)game settings:
select how different parts of the game work best for you

  • difficulty:
    • are you more the narrative -> go hard mode
    • wanna just be creative -> activate autosolve

  • dialog behaviour, like wait for input and fast reveal

"the normal improvements":

  • new assets
  • better feel (crafting/customization)
  • shaders and highlights
  • dialog system