Settlement Economy & Crossroads Prototype

Palisade Playtest · published

  • Settlements now cost 3 / 4.5 / 6 gold per second in upkeep at Village and City tiers, while each completed Settlement road endpoint reduces upkeep by 1 gold per second.
  • Capitals produce 12 gold per second, Markets produce 10 / 18 / 28 gold per second, and living Houses retain a protected 5 gold-per-second income floor.
  • Settlement construction and upgrades are rejected without spending resources when their projected upkeep would cross that protected floor. Royal Engineers still cover purchase price, not ongoing affordability.
  • Gold tooltips and the Realm Ledger now show the complete capital, territory, Market, Settlement upkeep, and road-relief breakdown.
  • New roads prefer completed trunks when the shared route remains within the bounded detour limit. Shared stretches construct and render once without multiplying endpoint bonuses.
  • Completed three-way junctions receive restrained packed-earth crossroads, while diagonal crossings remain visually distinct
  • Also, music volume can now be changed instead of one global sound slider