SAILS | Update Changelog - October 30, 2026
Combat & Weapons
- Melee combat overhauled with weapon-specific attack speeds and movement penalties.
- Blocking speed increased by 50%.
- Melee swings now play varied sounds to reduce repetition.
- Melee hit sounds change depending on the armor worn by the target.
- Musketball weight and bullet drop increased.
- Buccaneer Gun ADS zoom increased.
- NPC hitboxes increased.
- Cannon ammunition no longer damages flagpoles.
- Wood Spear added.
- Gun models visually updated.
Healing & Status Effects
- Healing system overhauled with instant healing and healing over time based on the item used.
- Healing items now have unique healing amounts and durations.
- Intoxication debuff added. Excessive use of certain healing items causes intoxication.
- Drunk camera sway decreased.
- Healing Tonics added to tavern shops.
Healing Item Changes
- Bandage: 5 instant HP + 5 HP over 5 seconds (10 total). Stops bleeding.
- Surgeon's Bag: 15 instant HP + 60 HP over 20 seconds (75 total). Stops bleeding.
- Healing Tonic: 15 instant HP + 15 HP over 10 seconds (30 total). +20 intoxication.
- Strong Healing Tonic: 25 instant HP + 35 HP over 10 seconds (60 total). +30 intoxication.
- Surgeon's Regret: 40 instant HP + 10 HP over 5 seconds (50 total). Stops bleeding. +50 intoxication.
- Antidote: Restores 25 water and reduces intoxication by 30.
Ships & Naval Changes
- Schooners and Sloops added to every faction that sells boats.
- Sloops can now be purchased at Neutral reputation.
- Brig, Galleon, Schooner, and Sloop drop percentages adjusted.
- Schooner collision depth decreased to allow better navigation into shallow bays.
- Ship destruction particle effects updated.
Factions & Progression
- Taino added as a selectable faction.
- Dutch Willemstad is now under construction.
- Faction Reset now wipes ownership and learned recipes.
- Boarding Knife and Sugar Cane Knife available at Neutral reputation.
- Cutlass available at Reputation 1.
Map, Traders & Tutorial
- Tar and water sources are now visible on the map.
- Tar removed from trader shops.
- Hovering over traders on the map now displays their trader type without needing to check the legend.
- Tutorial updated with a clearly visible Exit Tutorial button.
- Loading screen screenshots updated.
Visuals, UI & Animations
- UI visual overhaul started.
- Blood and vomit particle effects adjusted.
- Fire particle effects improved.
- Player clothing updated with additional visual detail.
- Idle animation updated.
- Sleeping players now have a unique animation.
- Flagpoles no longer remove vegetation debris and short grass.
- Dirt and rock terrain tessellation adjusted to prevent clipping through floors.
Audio & Voice Chat
- Voice chat distance decreased and priority adjusted to address issues hearing other players in groups.
- Global audio pool size increased.
- Projectile sounds improved.
- Ambient audio now correctly references the player camera.
- Scraping noises while swinging items adjusted.
- Melee swing audio variation increased.
Gameplay Improvements & Bug Fixes
- Fixed sticky rock spots by allowing a two-point jump tolerance.
- Interaction tooltip range adjusted to match the actual interaction distance.
- NPC navigation logic overhaul foundation implemented.
- Potential fix for buildings loading slowly in high-population areas. Requires testing during the next event.
Settings & Performance
- First-launch settings now default to Windowed Borderless, Medium graphics quality, and image effects disabled.
- Increased global audio pool capacity.
- Increased particle effect pooling and prewarming for cannons, guns, and powder kegs.
Melee Weapon Balancing
All damage values listed are base damage.
Aztec Spear
- Poke: 65 damage
- Attack speed: 10% slower
- Movement speed: 11% slower
Aztec Sword
- Slash: 60 damage
- Poke: 35 damage
- Slash speed: Normal
- Poke speed: 10% slower
- Movement speed: 11% slower
Billhook
- Poke: 70 damage
- Attack speed: 20% slower
- Movement speed: 14% slower
Boarding Axe
- Swing: 70 damage
- Attack speed: 25% faster
- Movement speed: 11% slower
Boarding Knife
- Poke: 40 damage
- Attack speed: 30% faster
- No movement penalty
Broadsword
- Slash: 65 damage
- Poke: 55 damage
- Slash speed: 20% slower
- Poke speed: 15% slower
- Movement speed: 14% slower
Cavalry Sabre
- Slash: 55 damage
- Poke: 45 damage
- Slash speed: Normal
- Poke speed: 10% slower
- Movement speed: 8% slower
Club
- Swing: 40 damage
- Attack speed: 10% faster
- Movement speed: 5% slower
Cutlass
- Slash: 40 damage
- Poke: 45 damage
- Attack speed: Normal
- Movement speed: 5% slower
Hammer
- Repairs buildings: 35 HP per swing
- Repairs ship hulls: 10 HP per swing
- Attack speed: Normal
- Movement speed: 5% slower
Hanger
- Slash: 45 damage
- Poke: 50 damage
- Slash speed: 10% faster
- Poke speed: 15% faster
- Movement speed: 3% slower
Hatchet
- Swing: 40 damage
- Attack speed: 5% faster
- Movement speed: 5% slower
- Used for cutting down trees
Macana
- Swing: 55 damage
- Attack speed: 5% faster
- Movement speed: 9% slower
Pickaxe
- Swing: 40 damage
- Attack speed: Normal
- Movement speed: 9% slower
Sabre
- Slash: 45 damage
- Poke: 50 damage
- Attack speed: Normal
- Movement speed: 5% slower
Stone Axe
- Swing: 30 damage
- Attack speed: 5% slower
- Movement speed: 7% slower
Stone Pickaxe
- Swing: 30 damage
- Attack speed: 5% slower
- Movement speed: 10% slower
Sugar Cane Knife
- Slash: 45 damage
- Attack speed: 15% faster
- Movement speed: 2% slower
Wood Spear
- Poke: 45 damage
- Attack speed: 15% faster
- Movement speed: 7% slower