Wingman A.I. Beta Update

Helicopter Gunship DEX · published · build 26331681

This update adds the following...

  1. Wingman commands are now sent to the individual A.I. pilots correctly rather than the whole flight.

  2. Updated the flight control A.I. on the Apache to allow it to land a little quicker rather than taking a long time to line up with the helipad.

  3. Single Missions now limit the number of wingmen correctly

  4. In Random Missions take note of how many helipads are available in a sector. While most sectors have at least 4 helipads it is possible for a Sector to only have 2. In this event you'll only be able to spawn 1 wingman unless you move Sectors.Conversely, you can't move to a Sector that has less helipads than your total number of helicopters. If you have 4 helicopters deployed and want to move to a Sector with only 2 helipads then you will need to remove wingman 3 & 4.Make sure there are no gaps in your flight. e.g. Wingman 4 deployed but not 2 & 3. This can cause a bug when moving sectors ːsteamhappyː

  5. The deployment system now correctly splits your flight over multiple installations in the same Sector if needed. This means sometimes wingman 3 & 4 may take off and return to a different base in the same Sector.

  6. Updated the custom skin loader to be more reliable.

  7. Updated the fixed wing aircraft to use the new faster system. This means using air support assets no longer cause a CPU bottleneck.

Known Issues

Sometimes wingman 3 & 4 can get stuck in the loading phase. If this happens quit the mission and restart it and they should load correctly.