Patch: ATMOSFAR EA 1.0-5

ATMOSFAR · published · build 26330488

Hello again Vagabond!

Thank you once again for playing ATMOSFAR and for leaving us with much, much feedback to dig into. This is a second update in a series of fixes that will be carried out across this weekend and the following week as we track bug reports and gameplay feedback you share with us via the bug reporting tool, on Discord and here on Steam.

Below are the changes for today's patch:

ATMOSFAR EA 1.0-5 patch notes

UI

  • VENU-14282: CC window category label not localized

  • VENU-14513: Expose network connection error message to player on failed co-op connection

Code

  • VENU-14433: Character upper body animation freezes during movement and tool use on Mawknest Cluster

  • VENU-14435: Player character clips into chair collision and loses movement after sitting in Cloud Cruiser

  • VENU-14436: Character model animation locks into static pose during exploration on Mawknest Cluster

  • VENU-14440: Cloud Cruiser reactor core lost without quest marker after detaching from Hauler Wasp magnet

  • VENU-14453: Player character unable to exit seated position or walk away after sitting in Cloud Cruiser chair

  • VENU-14459: Nuclear reactor core despawns when dropped into Cloud Cruiser collector hopper, soft-locking progression

  • VENU-14462: Camp hub and attached storage boxes despawn when attempting manual attachment to Wasp inside Cloud Cruiser

  • VENU-14518: Character breathing affects aiming and camera movement

Level design

  • VENU-12547: A player can fall into textures of a medium-dead hydrodendron tree

  • VENU-14284: Small battery location is set inside junkyard pile on Pearl Island

  • VENU-14432: Player character can fall into inescapable rock gap while climbing on Mawknest Cluster

  • VENU-14434: Missing terrain collision causes player to fall through world and respawn on Starting Island

  • VENU-14437: Player character can become permanently stuck in crouch state next to tree collision on Mawknest Cluster

  • VENU-14441: Player character becomes trapped in collision gap between industrial pipes at Mawknest Cluster facility

  • VENU-14442: Player trapped in inescapable cavity between rocks and tree trunk on Mawknest Cluster

  • VENU-14443: Collision trap: Player gets wedged between industrial pipes at Mawknest Cluster facility

  • VENU-14447: Player character can be trapped in tight terrain collision pocket and unable to recover death cache on Prison Island

  • VENU-14450: Player character gets stuck in floating collision state between pipes near Mawknest landing pad

  • VENU-14452: Player character can be trapped in pipe geometry after jumping onto pipe structure at Mawknest Cluster facility

  • VENU-14454: Misleading lighting and debris frame an alternative path into an inescapable pit in starting foundry on Pearl Island

Balancing

  • VENU-14514: Increased stun duration for downed drones

  • VENU-14515: Reduced power consumption on stunner tool

  • VENU-14516: Reduced fuel consumption on the wasps

  • VENU-14517: Reduced Wasp roll rate when flying with mouse

We're planning a much larger update for tomorrow that will be available on the experimental branch no later than 23:00 CET tonight featuring many more level design fixes, system stability improvements and other performance related changes. Until then, and beyond tomorrow, we'll keep watching your feedback so please do not hesitate to share it with us.

Thank you again for playing!

// Apog Labs