ATMOSFAR · public · first seen
Hello again Vagabond!
Thank you once again for playing ATMOSFAR and for leaving us with much, much feedback to dig into. This is a second update in a series of fixes that will be carried out across this weekend and the following week as we track bug reports and gameplay feedback you share with us via the bug reporting tool, on Discord and here on Steam.
Below are the changes for today's patch:
VENU-14282: CC window category label not localized
VENU-14513: Expose network connection error message to player on failed co-op connection
VENU-14433: Character upper body animation freezes during movement and tool use on Mawknest Cluster
VENU-14435: Player character clips into chair collision and loses movement after sitting in Cloud Cruiser
VENU-14436: Character model animation locks into static pose during exploration on Mawknest Cluster
VENU-14440: Cloud Cruiser reactor core lost without quest marker after detaching from Hauler Wasp magnet
VENU-14453: Player character unable to exit seated position or walk away after sitting in Cloud Cruiser chair
VENU-14459: Nuclear reactor core despawns when dropped into Cloud Cruiser collector hopper, soft-locking progression
VENU-14462: Camp hub and attached storage boxes despawn when attempting manual attachment to Wasp inside Cloud Cruiser
VENU-14518: Character breathing affects aiming and camera movement
VENU-12547: A player can fall into textures of a medium-dead hydrodendron tree
VENU-14284: Small battery location is set inside junkyard pile on Pearl Island
VENU-14432: Player character can fall into inescapable rock gap while climbing on Mawknest Cluster
VENU-14434: Missing terrain collision causes player to fall through world and respawn on Starting Island
VENU-14437: Player character can become permanently stuck in crouch state next to tree collision on Mawknest Cluster
VENU-14441: Player character becomes trapped in collision gap between industrial pipes at Mawknest Cluster facility
VENU-14442: Player trapped in inescapable cavity between rocks and tree trunk on Mawknest Cluster
VENU-14443: Collision trap: Player gets wedged between industrial pipes at Mawknest Cluster facility
VENU-14447: Player character can be trapped in tight terrain collision pocket and unable to recover death cache on Prison Island
VENU-14450: Player character gets stuck in floating collision state between pipes near Mawknest landing pad
VENU-14452: Player character can be trapped in pipe geometry after jumping onto pipe structure at Mawknest Cluster facility
VENU-14454: Misleading lighting and debris frame an alternative path into an inescapable pit in starting foundry on Pearl Island
VENU-14514: Increased stun duration for downed drones
VENU-14515: Reduced power consumption on stunner tool
VENU-14516: Reduced fuel consumption on the wasps
VENU-14517: Reduced Wasp roll rate when flying with mouse
We're planning a much larger update for tomorrow that will be available on the experimental branch no later than 23:00 CET tonight featuring many more level design fixes, system stability improvements and other performance related changes. Until then, and beyond tomorrow, we'll keep watching your feedback so please do not hesitate to share it with us.
Thank you again for playing!
// Apog Labs
| Depot | New manifest | Previous manifest |
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| 1798231 | 4691202815837422643 | 6423267177494182325 |