Torment Hexus · published · build 26328249
Gameplay/balance changes:
- Add a new palette-swap boss to the Labs. Let me know how it goes!
- The Assistive Input menu now stays up by default, and only auto-dismisses if you hold Q down (basically the reverse of the previous behavior). You can still manually clear it with Cancel.
- Using water on acid puddles creates a steam explosion and removes the acid.
- Add text colors and repaginate all of the CEO dialogs.
- Show the run type on the victory screen.
- The recently-added Warehouse boss is now named Ivan the Terrible, and you can get his related achievement when you beat him.
- The "upgrade text" on the spell upgrade screen has been fancied up a bit to make it harder to miss.
Bugfixes:
- Fix a hang when trying to start the Daily Hard seed.
- The "die" achievement can now be unlocked. Funny thing: I used it for testing the achievement infrastructure, but never actually wired it up! Whoops!
- Fix some spells (e.g. Graveyard) failing to spawn their effects when cast on tiles containing combatants.
- Right-clicking to view the second page of certain spells' infos now works on the spell swap screen.
- Damage-share spells (e.g. Canine Implant, Synergize) now have better attribution in the combat log.
- Fix mana eruption "progress" not resetting if the previous fight ended in the middle of the player's turn.
- Fix seeded runs potentially diverging due to boss unlocks.
- Fix seeded runs not giving the same loot for fights.
- Fix erratic behavior from randomly-targeted spells; potentially fixes some issues with the Hi-Viz Vest.
- Fix light-emitting combatants' lights behaving oddly during certain animations.
- The "Homing Unstable Waterball" has been re-named to something that fits on one line.