Starlab v0.5 - First Alpha Playtest! - Update log

Starlab Playtest · published · build 26325179

Improvements
Upgrade to Unity 6.3
Move to Addressables for async asset bundle loads
Implement localization system
Detect user language
Add language select to settings menu
Translate game into 9 languages. Now supporting: English, Spanish, French, German, Italian, Portuguese (BR), Japanese, Simplified Chinese, and Korean
Add V-Sync option
Add Frame Rate Limit option
Add UI Scale option
New 'Free Flight' mode, providing low risk environment for improving navigation skills
Add new game bunker to Earth
Add new game platform to moon
New tutorialized intro
New Bunker AI NPC for Survival new game
New Ship AI NPC artwork
Add mini-map 'Z' to toggle
Add map menu 'M' to open
Add player tracking or fixed world maps
Add overlay layers: Water, Resources, Plants, Enemies, Structures,
Add fog of war with active vs stale vision
Overhaul research menu 'Y'
Add tech tree with subway map style linking lines
Overhaul menu visuals
Create quick access menu system to improve menu access for controllers
Update status bar UI
Add text when quicksaving / quickloading
Pause game when escape menu is open
Add feedback button to escape menu
Add new distant world art for Mercury, Mars, Phobos, and Deimos
Implement dynamic atmosphere for planet shaders
Extend weather systems with improved designer tools
Add rain, snow, lightning storms, dust blowing, micro meteorite storms, and moon static dust sunrises
New dynamic faux 3D planetary weather simulation and shader
New rotation shader for faux 3D worlds
Update Earth artwork for full wrap
New atmosphere shader for more dynamic atmospheric background colors
Overhaul world generation backend tools for improving hand designed worlds
Develop 'Better Splines' a performant spline curve tool for designing world surfaces
Add painted region designation for: soundscapes, terrain, resources, and plants
Develop random distribution pattern editor tools for better terrain, resource, and plant distribution
Precalculate pathfinding for NPCs via A* navigation meshes for walking, swimming, and flying
Generate cave hiding world fills
Check for in-cave state for global illumination dimming and hiding cave overlay
Additional landscape work on Mercury, Venus, Earth, Moon, Mars, Phobos, and Deimos
Implement new animated sparkle system for crystal caves
New tree artwork
Make sand, stone, gravel, and dirt all burn differently when exposed to heat
Add fish to bodies of water with boid cohesion and avoidance behavior
Have forest fires spread
Add destruction when falling deep into a gas giant
Overhaul weather effects
New tree artwork
Overhaul tree burning visuals
Rework starting research and formula for early game loop
Add new reentry burn effects for entering atmosphere, vehicles now take damage to components during reentry
Engineer systems for stamp based visual effect layers
Add scuffs, cracks, dents and dings as damage accumulates
Add fire burns
Add reentry burns
Add support for destructible animation rigs
Make machines destructible
Make enemy bases destructible
Add new build menu for structures
Disable construction when structure is floating
Add yellow hologram 'warning' state when requirements are not met
Add world grid snapping with subdivision for advanced structure construction
Add new structure build system with improved resource collection effects
Develop structure editor tools for prepopulating the solar system with buildings
Keep factories working while you're away
Improve performance for offscreen structures
Reduce loading hitches when approaching structures
Add climbable ladders
Add room interiors with window support
Improve one way platforms behavior to ensure player completely passes through
Add world aligned railings to player platforms
Add ability to sag platform railings for rope / chain railings
Preview structure validity based on pending bridge placement
Add resource transportation conduit system for visually transferring resources between buildings
Add multiple structure variant sets: Wood, Industrial, and Moon Lab
Add locks and keys
New art for power line poles
Add equipment locker for storing and quick changing equipment and inventory
Water generates around surface intrusions for underwater caves
Buoyancy now calculates depth based off water surface wave position
New splash particle effects
Add jump coyote time
Improve jump physics by taking slope angle and velocity into account
Better stopping distance`
Rework idle with delays and new animations
Add buoyancy to player ragdolls
Improve walk and run animations
Add native ammo capacity
Develop new enemy AI framework "Agent Brains" with Behavior Tree and Utility Theory graphs
Add A* traversal strategies for walking, swimming, and flying
New chromatic jolt effect when damaged
Additional chromatic jolt effect on death
New enemy mêlée attack system
Add Scud enemy to Swarm faction
Add Beast enemy to Swarm faction
Overhaul Swarmer enemy
Develop enemy base system with initial spawn distributions, growth and evolution tech, and spawn new colony behaviors
Create evolution system with multiple visual tiers to buildings
Make bases dynamically destructible
Develop under-attack response system to increase repopulation, and spawn rates depending on player actions
Add regeneration over time repairing destructible visuals
Develop pet system
Add first pet implementation 'Glitter Crab'
Add native fuel capacity
Add native oxygen capacity
Rework mouse aiming to be cursor based instead of player relative for better aim during run animations
Add aim reticle to 'Display Info' mode when using mouse aim
Add red dot sight weapon mod for turning on reticle anytime and changing color
Overhaul ammo guns to track chambered round and reload state
Add new auto-cannon artwork and animations
Add thrust when firing weapons in midair
Add kickback when firing heavy weapons from ground
Tune plasma weapon fire rates and heat sink values
Add handcannon
Add railgun
Improve grenade throw behavior
Add pushback velocity to player when throwing items relative to mass, and force of throw
Add melee attacks to swingable tools
Improve item outline visuals with HDR bloom, gaussian blur, and normalized thickness, add fade out after pickup
Add ammo pickups
Add meat
Seeds show placement preview and prompt
Add cargo door animations
Add in-vehicle cargo visuals with physics
Allow spilling cargo for Wood Cart
Add RCS thrusters for vehicle rotation
Add destructibility for vehicle components
Add destroyed component icons
Allow RCS thrusters to be damaged providing less rotation torque
Add per vehicle player poses to player death ejection
Improved explosion effects
Add scaled explosions when taking vehicle impact damage
Allow Rocket and Jet engines to be damaged providing less thrust and rotation torque
Allow landing gear to be damaged or broken
Allow gyroscope to be broken
Add new Jet artwork
Better overturned vehicle flip behavior
Improve exhaust plume scaling across thrust throttle range
Update vehicle trajectory graphics with adaptive projection
Add counter steer at low rotation to correct over steering when trying to cancel out rotation
Display composite buttons hints
Display appropriate prompt "Flip" when near a flipped vehicle
Display only 1 icon when multiple prompts are active with same icons
Hide irrelevant controls for unmatched input methods
Overhaul all menus for depth
Graph electrical consumption and production
Remove Unity splash screen
Add animated bloom effects
Allow scrolling info panel with controller
Improve dynamic info box positioning
Show loading bar instantly during load
Recreate sound effects after original audio engine project was lost following hard drive failure
Add heartbeat when low health for a few seconds after taking damage
Balance effect volume levels
Update rocket truck engine sounds to reflect engine throttle instead of direct user input
Testing atmospheric audio, suppress audio when no atmosphere, helmet or vehicle
Attenuation of collision volume by velocity
Add controller button combo support
New explosion effects
New fire effects
Tree strike decal
Add Free Camera 'F6' toggle to Director Menu with arrow key controls

Bug Fixes
Fix game freeze when fracturing or stamping destructible in space
Performance: Prevent collider overlap when spawning destroyed chunks
Fix parallax pop in issues
Destroying the last bridge connected to a node now destroys the node
Fix occasional issue where camera would start fully zoomed out and never zoom in
Fix jitter when changing directions
Fix glitch when entering water
Fix glitch while standing on the bottom of a body of water
Fix camera jump when entering water on a beach
Fix camera jump when teleporting
Fix exceptions when changing screen aspect ratio by dragging window
Performance: Stop parallax layers once in space
Remove objects from water when teleporting
Fix underwater tiles being able to catch on fire
Enable ragdoll to vehicle platforms collisions
Wake stasis monitor objects in water when water simulation resumes
Eliminate need for weather rebuilds when window aspect ratio changes
Prevent holding under-construction object in an invalid location when object finishes construction
Fix platforms never finishing construction
Fix electrical network accruing incorrect total values
Fix 'Move' construction mode picking up objects with incorrect rotation when object is flipped to be left facing
Allow jumping while firing heavy weapons
Improve foot placement on slopes and platforms
Fix foot placer breaking after teleporting
Allow gamepad weapons to rest when not aiming
Fix unintended slow down when running backwards with a weapon at rest
Fix head tracking after teleporting
Improve run cycle animations
Improve throw
Fix exhaust particles behaving incorrectly when interplanetary
Fix rotation issues after wrapping around solar system boundary
Fix teleporting to gas giants
Prevent drawing irrelevant branch of hyperbolic trajectories
Fix trajectory origin point not aligning with vehicle for hyperbolic trajectories
Fix bounce when flipping Wood Cart
Prevent jet sound effect from continuing after landing
Fix jetpack breaking when teleporting
Improve jetpack movement while moving in water
Prevent bullet projectile from spawning in front of the gun
Fix hands following 1 frame behind weapon
Turn off flamethrower light when stowed
Fix player gaining velocity after firing a weapon on the ground
Fix fuse grenade effect not restarting after fuse resets upon stowing
Fix plasma rifle rotating incorrectly after stowing while overheating
Fix heat sink weapons burst fire not firing expected number of shots
Pause heat sink weapons overheating animation when dropped
Fix flamethrower particles interacting with clone in clone vats
Fix facing direction flickering when aiming directly up or down from player
Improve hand off when transferring weapon mods from module slot to hand
Prevent items from retaining their rotational velocity when picked up and dropped
Fix issue preventing placing a picked up item into a new slot when swapping items from equipment
Fix tooltip not appearing
Remove fire plasma pistol sound effect from bullet projectiles
Stop playing equip sound effects twice
Fix tutor prompt positioning and scaling issues
Fix zoom halting on gamepads when holding zoom
Improved modifier button behavior for gamepads
Fix full screen death effect glitch frame on death
Improve full screen death effect transition when dying during new game full screen effects
Fix fire streaking across screen when burning enemy dies
Stop showing sparks and decrease sound effect volume when construction hologram is paused
Fix main menu controller navigation issues
Fix clone facility menu tab controls not working on new game
Fix equipment menu controller navigation
Show prompts again after closing menus

Starlab v0.5 - First Alpha Playtest! - Update log · Starlab Playtest patch notes · SteamPeaks