Collection, How to play when a minigame starts, and camera options
Collection
New in the main menu: Collection. Choose a hat, glasses and something for the face for every figure, and what the horde wears. It opens from a multiplayer table too (the Menu button on a gamepad), and Back brings you back to the same table.
The seven accessories in this build are each unlocked by an achievement, and a locked one tells you which:
Blue hat: Hat Trick, knock out three players in one round of Cake Royale
Sunglasses: Perfect Timing, a PERFECT launch in Marchie Flight
Mustache: The Big One, beat the boss
Headphones: First Across, win a Sugar Rush! race
Pixel glasses: Last Cake Standing, win a Cake Royale match
Clown nose: Stepping Stones, a Marchie walks over a pit filled with fallen friends
Pacifier: Home, get a Marchie home
The rest of the catalogue is shown greyed out as "Not in the demo."
The figure is shown live and looks into the camera. Turn it by dragging with the mouse, or with the right stick.
Set as primary (Y on a gamepad) picks the figure you play in free for all. Team games still give you your team's figure, and the colours still tell players apart.
At a table every figure wears what its player chose, the same on every screen. Opened at a team table, Collection shows the figure you are about to play.
In the levels the horde wears the blue hat, the sunglasses and the mustache once you have them, each on one Marchie per try. You can leave any of them out in Collection.
Accessories fly off when a figure is knocked over and come back with a poof when it gets up.
NEW stands beside Collection, on the figure's row and on the accessory until you have looked at it.
Achievements
Earning an achievement shows a small card in the top right corner. If it gives an accessory, a line under it says so and where to find it.
Every achievement on one board, the last row in Collection: the ones you have in colour, the rest grey with a lock, the accessory each one gives in its corner, and 3 / 10 on the ones that count up.
Achievements you already have on Steam count here too. One earned on another computer, or before a reinstall, gives its accessory as soon as the game has read your Steam stats.
Minigames
How to play comes when a minigame starts, the first time you play it, once, over the whole screen. To skip it, hold the button shown on the card, or hold the left mouse button on the card. The lobby no longer opens it by itself, and its button is still there.
While someone watches it the others wait, and WAITING FOR PLAYERS says why: (Watching How to play) with who is watching and how long is left, or (Loading) with how many are ready.
If your game finishes loading after the match has started without you, you go straight into the match instead of waiting it out, and you get How to play the next time.
Figures that stand around play their idle instead of dancing.
Cake Royale
The wind can blow up to 15 m/s (it was 4). It only moves the cakes in the air, never your aim or your figure.
CLOSE! only comes when a cake really misses: once it has gone past, or lands without a hit. It used to show just before every KO!.
No card at the start of a match: it said what the bar of prompts under it says. How to play still has the rules.
A new reaction when an opponent goes in the water: a pointing hand behind censor pixels.
Puzzle
After the campaign's last level, NEXT goes to DEMO COMPLETE: Thanks for playing!, what the full game will have, Wishlist now (the game's Steam page), Exit to menu and Exit game. At a table NEXT is a vote as usual, the screen opens for everyone at once, and the host can take the whole table back to the lobby.
At a table, a level that gives nobody a gadget waits for READY or the clock like any other level. It started by itself before anyone had read its card.
A stone that falls onto a placed ramp rolls along it. On the boss level it stopped in the middle of the ramp.
The speed number follows the slider during a run. It stayed at the speed you had at GO.
Workshop
Par and the extra gadgets are two rows. Par follows the gadgets in your solution, and you can raise it with the arrows but never set it below your solution. The team gets par plus the extra.
Place more gadgets than par in edit mode and par goes up with them. You see it tick up, inside the level too.
Maps made before keep their numbers.
Options and menus
A Camera section: Camera distance (80 to 150 %) and Field of view (70 to 110 degrees) for the camera behind your own figure in Sugar Rush!, Tug of Marsh, Cake Royale and Marchie Flight.
Language is its own section, one language per row. After a change you land back on the list with the new language marked.
Stick deadzone under Controls when you play with a gamepad, 5 to 40 %, for a stick that drifts or one that is slow to start.
The Marchies' voices are at half volume: the murmur, giggles, hellos, cheers and hops. Deaths, splats, bangs and machines are as loud as before.
The demo vote is gone from the main menu. The ratings after minigames stay.
Steam
Your Steam friends see where you are: in the menu, at a table with how many seats are taken, the campaign level, or the minigame. Friends at the same table are shown together.