Patch notes for v0.8.6b and v0.8.6c

Captain of Industry · published

v0.8.6b
* Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it.
* Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade.
* Fixed an error when splitting a transport that had a pending downgrade or replacement.
* Fixed transport previews not being removed after canceling a drag placement.
* Fixed a stranded pause icon when demolishing paused transports.
* Fixed aprons flattening nearby terrain that they should not affect.
* Ramp entrances no longer flatten terrain under their open areas.
* Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.

v0.8.6c
* Improved blueprint grid visuals for train tracks and conveyors.
* Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed.
* Fixed a possible hang when removing entities after an asteroid impact.
* Fixed that placing a transport right after canceling another placement could replace a wrong transport.
* Fixed a rendering error when downgrading a transport that was carrying products.
* Fixed trucks that would never reach their goal when their destination was another vehicle.
* Fixed an error when a vehicle's designation was completed while the vehicle was still on its way.
* Fixed all roads being shown as unpathable in the road pathability overlay.
* Fixed a stacker tower error that could permanently stop its operation.
* Fixed predictive sim speed being temporarily stuck at 1x on new maps.
* Fixed the truck inspector construction badge sometimes showing an incorrect state.
* Fixed an error in the settlement housing module inspector.