Hello, everyone. A hotfix has been released to address various in-game issues.
Please see the details below for the full list of changes.
▣ Patch Notes
- Improved Fief Ownership Council Animations: Fixed an issue where some animations during the Fief Ownership Council appeared unnatural.
- Improved Information Display for Unidentified Factions: When a war or diplomacy-related event occurs involving an unidentified faction, all factions involved in the event will now be revealed.
- Improved Merchant Item Purchases: Merchants can now purchase lower-tier items, and an issue where they would not purchase certain items has been fixed.
- Adjusted War and Civil War Conditions: Wars and civil wars will now occur more frequently, while weaker factions are less likely to initiate wars they are poorly prepared for.
▣ Additional Fixes
- Further Fixed Neutral and Allied Unit Detection: Further fixed issues where nearby neutral and allied units would not join the player's battle, or could join the wrong side under certain conditions.
- Reduced Movement Speed Penalty After Retreating: Reduced the movement speed penalty applied to parties after retreating from battle.
- Improved Frontline Patrols: Improved how parties patrol the front lines during wars.
- Adjusted Enemy Party Pursuit Priority: Parties pursuing an enemy will now prioritize continuing the pursuit instead of unnecessarily starting a siege against a nearby settlement.
- Fixed Parties Returning to Base During Pursuit: Fixed an issue where parties pursuing hostile forces could return to their base in the middle of the pursuit.
- Added Post-Battle Recovery Status Icon: Added an icon that indicates when a party is recovering after battle.
- Adjusted Post-Battle Recovery Time: Adjusted the recovery time applied to parties after battle.
- Adjusted Battle Chances Based on the State of the War: Adjusted the chances of sieges and field battles occurring based on the balance of power between the two sides.
- Improved Retreat Decisions: Parties at a significant disadvantage in battle will now retreat more actively.
Thank you to everyone who reported issues during gameplay. We will continue to actively incorporate player feedback to provide a smoother and more enjoyable gaming experience.
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