Playtest update: towns with names, the Oathstone, and new buildings

Skapheim: The Tenth Realm Playtest · published · build 26310596

Thank you to everyone who keeps playing and sending reports! Several fixes below come straight from your feedback.

Towns with names

  • When your buildings grow into a settlement, it is founded with a Norse name that floats above the town. The name stays with it as it grows, merges with a neighbour, and across saves.
  • Two new contracts target a town by name: grow it by a few buildings ("Grow Hrafnby by 3 buildings"), or build a quarter of one kind inside it ("Build 2 Homestead buildings in Hrafnby").
  • When two towns merge, the bigger one keeps its name, and a contract on the smaller one carries over to it.

New obelisk: the Oathstone

  • Each season it grants a free random contract while you have an open contract slot. Free contracts ask for no stake, so you can always discard one you don't like.
  • Level 2 (5 contracts completed this run): +2 Prosperity for every contract you've completed.
  • Level 3 (10 contracts completed this run): every completed contract gives you one extra reward pick.
  • Unlocks once you've completed 10 contracts across all your runs.

Tutorial

  • When you first hold a river, the tutorial shows which keys turn it: Q / E on keyboard, LB / RB on a controller.
  • The obelisk step now tells you to end the season, so it's clear what to do next.
  • Your run is saved as soon as the tutorial ends. Quitting afterwards no longer sends you back to the tutorial's first line.
  • Fixed the Continue button doing nothing at the first obelisk. Thanks to those of you who reported it!
  • The camera can no longer fly out of the world at the very start of the tutorial.

Visuals and feel

  • New models for most buildings: Houses, Farms, Granaries, the Mill, Market, Trading Post, Smithy, Brewery, Barracks, Temple, Tower, the Mead Hall, the Jarl's House and more.
  • Controller vibration: placing tiles, scoring and level-ups now rumble the pad. You can turn it off in the settings ("Controller vibration").
  • The Explosive obelisk now changes colour with the seasons like everything else.
  • The grass under Forest, Harvest, Milestone, Sentinel Stone, Trading Stone and Vigil no longer stays green all year.

Fixes

  • Tooltips and their explanations now stay on screen in windowed mode instead of opening past the edge.
  • A contract on a patch of land now names the land, not a building standing on it. "Grow the trading post by 3 tiles" now reads "Grow the Meadow by 3 tiles".

As always, tell us what you think in the feedback form or on our Discord!