Thank you to everyone who keeps playing and sending reports! Several fixes below come straight from your feedback.
Towns with names
- When your buildings grow into a settlement, it is founded with a Norse name that floats above the town. The name stays with it as it grows, merges with a neighbour, and across saves.
- Two new contracts target a town by name: grow it by a few buildings ("Grow Hrafnby by 3 buildings"), or build a quarter of one kind inside it ("Build 2 Homestead buildings in Hrafnby").
- When two towns merge, the bigger one keeps its name, and a contract on the smaller one carries over to it.
New obelisk: the Oathstone
- Each season it grants a free random contract while you have an open contract slot. Free contracts ask for no stake, so you can always discard one you don't like.
- Level 2 (5 contracts completed this run): +2 Prosperity for every contract you've completed.
- Level 3 (10 contracts completed this run): every completed contract gives you one extra reward pick.
- Unlocks once you've completed 10 contracts across all your runs.
Tutorial
- When you first hold a river, the tutorial shows which keys turn it: Q / E on keyboard, LB / RB on a controller.
- The obelisk step now tells you to end the season, so it's clear what to do next.
- Your run is saved as soon as the tutorial ends. Quitting afterwards no longer sends you back to the tutorial's first line.
- Fixed the Continue button doing nothing at the first obelisk. Thanks to those of you who reported it!
- The camera can no longer fly out of the world at the very start of the tutorial.
Visuals and feel
- New models for most buildings: Houses, Farms, Granaries, the Mill, Market, Trading Post, Smithy, Brewery, Barracks, Temple, Tower, the Mead Hall, the Jarl's House and more.
- Controller vibration: placing tiles, scoring and level-ups now rumble the pad. You can turn it off in the settings ("Controller vibration").
- The Explosive obelisk now changes colour with the seasons like everything else.
- The grass under Forest, Harvest, Milestone, Sentinel Stone, Trading Stone and Vigil no longer stays green all year.
Fixes
- Tooltips and their explanations now stay on screen in windowed mode instead of opening past the edge.
- A contract on a patch of land now names the land, not a building standing on it. "Grow the trading post by 3 tiles" now reads "Grow the Meadow by 3 tiles".
As always, tell us what you think in the feedback form or on our Discord!