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Skapheim: The Tenth Realm Playtest · public · first seen

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Patch notes · published by the developer

Playtest update: towns with names, the Oathstone, and new buildings

On Steam

Thank you to everyone who keeps playing and sending reports! Several fixes below come straight from your feedback.

Towns with names

  • When your buildings grow into a settlement, it is founded with a Norse name that floats above the town. The name stays with it as it grows, merges with a neighbour, and across saves.
  • Two new contracts target a town by name: grow it by a few buildings ("Grow Hrafnby by 3 buildings"), or build a quarter of one kind inside it ("Build 2 Homestead buildings in Hrafnby").
  • When two towns merge, the bigger one keeps its name, and a contract on the smaller one carries over to it.

New obelisk: the Oathstone

  • Each season it grants a free random contract while you have an open contract slot. Free contracts ask for no stake, so you can always discard one you don't like.
  • Level 2 (5 contracts completed this run): +2 Prosperity for every contract you've completed.
  • Level 3 (10 contracts completed this run): every completed contract gives you one extra reward pick.
  • Unlocks once you've completed 10 contracts across all your runs.

Tutorial

  • When you first hold a river, the tutorial shows which keys turn it: Q / E on keyboard, LB / RB on a controller.
  • The obelisk step now tells you to end the season, so it's clear what to do next.
  • Your run is saved as soon as the tutorial ends. Quitting afterwards no longer sends you back to the tutorial's first line.
  • Fixed the Continue button doing nothing at the first obelisk. Thanks to those of you who reported it!
  • The camera can no longer fly out of the world at the very start of the tutorial.

Visuals and feel

  • New models for most buildings: Houses, Farms, Granaries, the Mill, Market, Trading Post, Smithy, Brewery, Barracks, Temple, Tower, the Mead Hall, the Jarl's House and more.
  • Controller vibration: placing tiles, scoring and level-ups now rumble the pad. You can turn it off in the settings ("Controller vibration").
  • The Explosive obelisk now changes colour with the seasons like everything else.
  • The grass under Forest, Harvest, Milestone, Sentinel Stone, Trading Stone and Vigil no longer stays green all year.

Fixes

  • Tooltips and their explanations now stay on screen in windowed mode instead of opening past the edge.
  • A contract on a patch of land now names the land, not a building standing on it. "Grow the trading post by 3 tiles" now reads "Grow the Meadow by 3 tiles".

As always, tell us what you think in the feedback form or on our Discord!

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