.617 "Small stuff."

Moves Of The Diamond Hand · published · build 26308671

Bug Fixes

  • Fixed an issue where choosing "See ya." to leave Luke in the intro could exit the conversation the wrong way. Nothing like starting the game with a softlock five minutes in.

  • Fixed the dice face details closing on their own while the details button was still held down.

  • Fixed some key items being wrongly announced as "used in a roll" when they had nothing to do with the roll.

Quality of Life

  • The game now saves automatically when you unlock the passage into Chapter 1. I'll be doing this a lot more throughout the game - silent autosaving at key moments.

  • The Jade Bass now hints more clearly that something in your inventory might win it over.

  • Building 18: if you're still carrying a Wednesday Pizza Special, the oven now tells you to deliver it before baking another.

  • Building 18: when a pizza duel fails, you're explicitly told you can try again.

  • "..." pauses in dialog now stay on screen a little longer, so they're easier to read.

  • Changed the layout of the move preview panel so flavor text sits apart from the move details.

Story & Dialog

  • Building 18: Resident 26 now reacts differently once you've fed them.

  • Removed leftover developer notes from dialog in the Deli, the Old Library and the Library Courtyard, and wrote in-world lines where content is still coming:

    • Dzibby's trophy story, Sylvia's memories of Bree Original, and the perfect record now hint at what's to come instead of breaking the fourth wall.

  • Cleaned up placeholder text in the Lion fight in the Library Courtyard.

World

  • Areas of the Old Library that aren't finished yet are now marked "Early Access – Opens in a Future Update".

.617 "Small stuff." · Moves Of The Diamond Hand patch notes · SteamPeaks